Files
mixmaker/backend/internal/domain/player_profile.go
lemintare fa4edc0df5
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Add player profiles and community settings
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-19 21:43:48 +03:00

170 lines
5.2 KiB
Go

package domain
import (
"sort"
"strings"
"time"
)
type PublicPlayer struct {
ID string `json:"id"`
DisplayName string `json:"displayName"`
BattleTag string `json:"battleTag"`
Ratings Ratings `json:"ratings"`
IsGuest bool `json:"isGuest"`
}
type PlayerStatsSummary struct {
SeriesPlayed int `json:"seriesPlayed"`
SeriesWon int `json:"seriesWon"`
SeriesLost int `json:"seriesLost"`
WinRate float64 `json:"winRate"`
MapsPlayed int `json:"mapsPlayed"`
MapsWon int `json:"mapsWon"`
MapsLost int `json:"mapsLost"`
MapsDrawn int `json:"mapsDrawn"`
}
type PlayerMatchHistory struct {
SeriesID string `json:"seriesId"`
EventID string `json:"eventId"`
EventName string `json:"eventName"`
EventDate time.Time `json:"eventDate"`
OwnTeamID string `json:"ownTeamId"`
OwnTeamName string `json:"ownTeamName"`
OpponentTeamID string `json:"opponentTeamId"`
OpponentTeamName string `json:"opponentTeamName"`
OwnScore int `json:"ownScore"`
OpponentScore int `json:"opponentScore"`
Outcome string `json:"outcome"`
}
type PlayerProfile struct {
Player PublicPlayer `json:"player"`
Summary PlayerStatsSummary `json:"summary"`
Recent []PlayerMatchHistory `json:"recentMatches"`
}
type PlayerSeriesContext struct {
Event Event
Series Series
TeamA Team
TeamB Team
}
func BuildPlayerProfile(player Player, matches []PlayerSeriesContext, recentLimit int) PlayerProfile {
profile := PlayerProfile{
Player: PublicPlayer{
ID: player.ID, DisplayName: player.DisplayName, BattleTag: player.BattleTag,
Ratings: player.Ratings, IsGuest: player.AccountID == "",
},
Recent: []PlayerMatchHistory{},
}
for _, match := range matches {
if match.Event.State != Completed || match.Series.Phase != SeriesComplete || match.Series.WinnerTeamID == "" {
continue
}
own, opponent, ownIsA := teamContaining(match.TeamA, player.ID), match.TeamB, true
if own.ID == "" {
own, opponent, ownIsA = teamContaining(match.TeamB, player.ID), match.TeamA, false
}
if own.ID == "" || opponent.ID == "" {
continue
}
ownScore, opponentScore, mapsWon, mapsLost, mapsDrawn := scoreEffectiveResults(match.Series, ownIsA)
profile.Summary.SeriesPlayed++
profile.Summary.MapsPlayed += mapsWon + mapsLost + mapsDrawn
profile.Summary.MapsWon += mapsWon
profile.Summary.MapsLost += mapsLost
profile.Summary.MapsDrawn += mapsDrawn
outcome := "loss"
if match.Series.WinnerTeamID == own.ID {
outcome = "win"
profile.Summary.SeriesWon++
} else {
profile.Summary.SeriesLost++
}
profile.Recent = append(profile.Recent, PlayerMatchHistory{
SeriesID: match.Series.ID, EventID: match.Event.ID, EventName: match.Event.Name, EventDate: match.Event.StartsAt,
OwnTeamID: own.ID, OwnTeamName: own.Name, OpponentTeamID: opponent.ID, OpponentTeamName: opponent.Name,
OwnScore: ownScore, OpponentScore: opponentScore, Outcome: outcome,
})
}
if profile.Summary.SeriesPlayed > 0 {
profile.Summary.WinRate = float64(profile.Summary.SeriesWon) / float64(profile.Summary.SeriesPlayed)
}
sort.SliceStable(profile.Recent, func(i, j int) bool {
if profile.Recent[i].EventDate.Equal(profile.Recent[j].EventDate) {
return profile.Recent[i].SeriesID > profile.Recent[j].SeriesID
}
return profile.Recent[i].EventDate.After(profile.Recent[j].EventDate)
})
if recentLimit >= 0 && len(profile.Recent) > recentLimit {
profile.Recent = profile.Recent[:recentLimit]
}
return profile
}
func teamContaining(team Team, playerID string) Team {
for _, slot := range team.Slots {
if slot.PlayerID == playerID {
return team
}
}
return Team{}
}
func scoreEffectiveResults(series Series, ownIsA bool) (ownScore, opponentScore, won, lost, drawn int) {
superseded := make(map[int]bool)
for _, result := range series.Results {
if result.CorrectionOf > 0 {
superseded[result.CorrectionOf] = true
}
}
for index, result := range series.Results {
if superseded[index+1] {
continue
}
switch result.Outcome {
case Draw:
drawn++
case TeamAWin:
if ownIsA {
ownScore, won = ownScore+1, won+1
} else {
opponentScore, lost = opponentScore+1, lost+1
}
case TeamBWin:
if ownIsA {
opponentScore, lost = opponentScore+1, lost+1
} else {
ownScore, won = ownScore+1, won+1
}
}
}
return ownScore, opponentScore, won, lost, drawn
}
type CommunitySettings struct {
DiscordInviteURL string `json:"discordInviteUrl"`
UpdatedAt time.Time `json:"updatedAt"`
UpdatedBy string `json:"updatedBy"`
}
func (settings *CommunitySettings) Validate() error {
settings.DiscordInviteURL = strings.TrimSpace(settings.DiscordInviteURL)
if settings.DiscordInviteURL == "" {
return nil
}
if !strings.HasPrefix(settings.DiscordInviteURL, "https://discord.gg/") &&
!strings.HasPrefix(settings.DiscordInviteURL, "https://discord.com/invite/") {
return ErrInvalid
}
code := strings.TrimPrefix(settings.DiscordInviteURL, "https://discord.gg/")
code = strings.TrimPrefix(code, "https://discord.com/invite/")
if code == "" || strings.ContainsAny(code, "/?# \t\r\n") {
return ErrInvalid
}
return nil
}