Files
mixmaker/backend/internal/domain/workflow_test.go
lemintare c3624376b0
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Add Discord guild ID configuration and enhance event announcement options
This commit introduces the `DISCORD_GUILD_ID` environment variable to the configuration files, allowing for better integration with Discord for role synchronization. The event announcement functionality has been updated to include an option for the `@everyone` mention, which can be toggled during event creation. The backend logic has been modified to handle this new option, and corresponding updates have been made to the frontend to allow users to control the mention behavior. Additionally, tests have been added to ensure the correct functionality of these features.
2026-07-19 11:34:11 +03:00

191 lines
6.3 KiB
Go

package domain
import (
"errors"
"fmt"
"testing"
"time"
)
func TestEventWorkflowRejectsStaleVersion(t *testing.T) {
event := Event{State: RegistrationOpen, Version: 2}
if err := event.Transition([]EventState{RegistrationOpen}, RegistrationClosed, 1); !errors.Is(err, ErrConflict) {
t.Fatalf("expected stale version conflict, got %v", err)
}
if event.State != RegistrationOpen || event.Version != 2 {
t.Fatal("stale transition mutated the event")
}
}
func TestModeratorIsStaffButNotAdministrator(t *testing.T) {
account := Account{Role: RoleModerator}
if !account.IsStaff() {
t.Fatal("moderator should have operational staff permissions")
}
if account.IsAdmin() {
t.Fatal("moderator must not have administrator role-management permission")
}
}
func TestRosterSwapAndReserveKeepRoleShape(t *testing.T) {
roster := testRoster()
if err := roster.Swap("a", "a-d1", "b", "b-s1"); !errors.Is(err, ErrInvalid) {
t.Fatalf("expected cross-role swap rejection, got %v", err)
}
if err := roster.Swap("a", "a-d1", "b", "b-d1"); err != nil {
t.Fatalf("same-role swap failed: %v", err)
}
if err := roster.Substitute("a", "b-d1", "reserve", 30); err != nil {
t.Fatalf("reserve substitution failed: %v", err)
}
if roster.Reserve[0] != "b-d1" {
t.Fatalf("displaced player was not returned to reserve: %#v", roster.Reserve)
}
if err := roster.Validate(false); err != nil {
t.Fatalf("valid 1/2/2 roster rejected: %v", err)
}
}
func TestRosterDragOperationsPreserveEmptyRoleSlots(t *testing.T) {
roster := testRoster()
roster.Teams[0].CaptainPlayerID = "a-t"
if err := roster.MoveToReserve("a", "a-t"); err != nil {
t.Fatal(err)
}
if roster.Teams[0].Slots[0].PlayerID != "" || roster.Teams[0].Slots[0].Role != Tank {
t.Fatal("removed tank did not leave an identifiable empty tank slot")
}
if roster.Teams[0].CaptainPlayerID != "" {
t.Fatal("removed captain was retained")
}
if err := roster.Validate(true); !errors.Is(err, ErrInvalid) {
t.Fatalf("incomplete roster was confirmable: %v", err)
}
if err := roster.PlaceReserve("a", Tank, "reserve", 31); err != nil {
t.Fatal(err)
}
if err := roster.MoveToReserve("b", "b-t"); err != nil {
t.Fatal(err)
}
if err := roster.MoveToEmpty("a", "reserve", "b", Tank, 31); err != nil {
t.Fatal(err)
}
if roster.Teams[1].Slots[0].PlayerID != "reserve" {
t.Fatal("dragging into an empty role slot did not move the player")
}
roster.Teams[0].CaptainPlayerID = "a-d1"
roster.Teams[1].CaptainPlayerID = "reserve"
if err := roster.SwapAcrossRoles("a", "a-d1", "b", "reserve", 25, 33); err != nil {
t.Fatalf("cross-role drag swap failed: %v", err)
}
if roster.Teams[0].CaptainPlayerID != "" || roster.Teams[1].CaptainPlayerID != "" {
t.Fatal("captains that moved to another team were not cleared")
}
}
func TestEmergencySubstitutionTransfersCaptain(t *testing.T) {
roster := testRoster()
roster.Confirmed = true
roster.Teams[0].CaptainPlayerID = "a-t"
roster.Teams[1].CaptainPlayerID = "b-t"
if err := roster.EmergencySubstitute("a", "a-t", "reserve", 31); err != nil {
t.Fatal(err)
}
if roster.Teams[0].CaptainPlayerID != "reserve" {
t.Fatalf("captain role was not transferred to emergency substitute: %q", roster.Teams[0].CaptainPlayerID)
}
if err := roster.Validate(true); err != nil {
t.Fatalf("emergency substitution left an invalid confirmed roster: %v", err)
}
}
func TestSeriesFSMRunsCoinBansAndResult(t *testing.T) {
rules := testRules()
series, err := NewSeries("series", "event", "", [2]string{"a", "b"}, rules)
if err != nil {
t.Fatal(err)
}
now := time.Unix(100, 0).UTC()
if err = series.Toss("seed", "admin", now, rules); err != nil {
t.Fatal(err)
}
for !func() bool { _, selected := series.MapDraft.Selected(); return selected }() {
name := firstAvailableMap(series.MapDraft)
if err = series.BanMap(series.MapDraft.NextTeam(), name, "admin", now, rules); err != nil {
t.Fatal(err)
}
}
if series.Phase != HeroBanPhase {
t.Fatalf("expected hero bans, got %s", series.Phase)
}
for _, hero := range []string{"Tank A", "Tank B", "Damage A", "Damage B"} {
if err = series.BanHero(series.HeroDraft.NextTeam(), hero, "admin", now); err != nil {
t.Fatal(err)
}
}
if series.Phase != PlayingPhase {
t.Fatalf("expected playing phase, got %s", series.Phase)
}
if err = series.RecordCurrentMap(TeamAWin, "admin", now, rules); err != nil {
t.Fatal(err)
}
if series.Phase != MapPickPhase || len(series.PlayedMaps) != 1 || series.NextMapPickerID != "b" {
t.Fatalf("next map was not prepared: phase=%s maps=%v", series.Phase, series.PlayedMaps)
}
if contains(series.AvailableMaps, series.PlayedMaps[0]) {
t.Fatal("played map remained available in a later pool")
}
nextMap := series.AvailableMaps[0]
if err = series.PickMap("a", nextMap, "admin", now, rules); !errors.Is(err, ErrConflict) {
t.Fatalf("winner was allowed to pick the next map: %v", err)
}
if err = series.PickMap("b", nextMap, "admin", now, rules); err != nil || series.Phase != HeroBanPhase {
t.Fatalf("loser could not pick the next map: phase=%s err=%v", series.Phase, err)
}
}
func testRoster() RosterDraft {
teams := make([]Team, 2)
for teamIndex, id := range []string{"a", "b"} {
slots := []Slot{{PlayerID: id + "-t", Role: Tank, Rating: 20}}
for i := 1; i <= 2; i++ {
slots = append(slots,
Slot{PlayerID: fmt.Sprintf("%s-d%d", id, i), Role: Damage, Rating: 20},
Slot{PlayerID: fmt.Sprintf("%s-s%d", id, i), Role: Support, Rating: 20},
)
}
teams[teamIndex] = Team{ID: id, EventID: "event", Name: id, Slots: slots}
}
return RosterDraft{EventID: "event", Teams: teams, Reserve: []string{"reserve"}}
}
func testRules() Ruleset {
return Ruleset{
ID: "rules", BestOf: 3, HeroBansPerTeam: 2,
MapPools: [][]string{{"Map 1", "Map 2", "Map 3"}, {"Map 1", "Map 4", "Map 5"}, {"Map 1", "Map 2", "Map 6"}},
Heroes: []Hero{
{Name: "Tank A", Role: Tank}, {Name: "Tank B", Role: Tank},
{Name: "Damage A", Role: Damage}, {Name: "Damage B", Role: Damage},
{Name: "Support A", Role: Support}, {Name: "Support B", Role: Support},
},
}
}
func firstAvailableMap(draft *MapDraft) string {
for _, name := range draft.Pool {
if !contains(draft.Banned, name) {
return name
}
}
return ""
}
func contains(values []string, value string) bool {
for _, item := range values {
if item == value {
return true
}
}
return false
}