Add Discord event announcement functionality to backend
This commit introduces a new Discord event announcer to the backend, allowing for event announcements via Discord. It includes the addition of new environment variables for Discord configuration in `.env.example` and `compose.yaml`. The `main.go` file has been updated to initialize the announcer, and a new `discord` package has been created, containing the announcer logic and tests. Additionally, the service layer has been modified to support bracket draft management, enhancing the overall event workflow. Integration tests have been updated to ensure proper functionality of the new features.
This commit is contained in:
@@ -30,6 +30,9 @@ type Store interface {
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SaveRoster(context.Context, domain.RosterDraft, int) (domain.RosterDraft, error)
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GetRoster(context.Context, string) (domain.RosterDraft, error)
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ResetRoster(context.Context, string) error
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SaveBracketDraft(context.Context, domain.BracketDraft, int) (domain.BracketDraft, error)
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GetBracketDraft(context.Context, string) (domain.BracketDraft, error)
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DeleteBracketDraft(context.Context, string) error
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StartScrim(context.Context, domain.Event, int, []domain.Series, *domain.Tournament) error
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DeleteEvent(context.Context, string) error
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UpsertRSVP(context.Context, domain.RSVP) (domain.RSVP, error)
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@@ -55,14 +58,26 @@ type Store interface {
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type Publisher interface{ Publish(topic string, value any) }
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type Service struct {
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Store Store
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Bus Publisher
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Now func() time.Time
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type EventAnnouncer interface {
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AnnounceEventCreated(context.Context, domain.Event) error
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}
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func New(store Store, bus Publisher) *Service {
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return &Service{Store: store, Bus: bus, Now: func() time.Time { return time.Now().UTC() }}
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type Service struct {
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Store Store
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Bus Publisher
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EventAnnouncer EventAnnouncer
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AnnouncementTimeout time.Duration
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Now func() time.Time
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}
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func New(store Store, bus Publisher, eventAnnouncer EventAnnouncer) *Service {
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return &Service{
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Store: store,
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Bus: bus,
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EventAnnouncer: eventAnnouncer,
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AnnouncementTimeout: 3 * time.Second,
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Now: func() time.Time { return time.Now().UTC() },
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}
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}
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func NewID() string {
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@@ -160,6 +175,11 @@ func (s *Service) CreateEvent(ctx context.Context, actor domain.Account, event d
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out, err := s.Store.CreateEvent(ctx, event)
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if err == nil {
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s.Bus.Publish("events", out)
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if s.EventAnnouncer != nil {
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announcementCtx, cancel := context.WithTimeout(ctx, s.AnnouncementTimeout)
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_ = s.EventAnnouncer.AnnounceEventCreated(announcementCtx, out)
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cancel()
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}
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}
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return out, err
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}
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112
backend/internal/application/service_test.go
Normal file
112
backend/internal/application/service_test.go
Normal file
@@ -0,0 +1,112 @@
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package application
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import (
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"context"
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"errors"
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"testing"
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"time"
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"mixmaker/backend/internal/domain"
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)
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type createEventStore struct {
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Store
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created domain.Event
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err error
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}
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func (s *createEventStore) CreateEvent(_ context.Context, event domain.Event) (domain.Event, error) {
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s.created = event
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if s.err != nil {
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return domain.Event{}, s.err
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}
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return event, nil
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}
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type recordingPublisher struct {
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topics []string
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}
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func (p *recordingPublisher) Publish(topic string, _ any) {
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p.topics = append(p.topics, topic)
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}
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type recordingAnnouncer struct {
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events []domain.Event
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err error
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hasDeadline bool
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}
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func (a *recordingAnnouncer) AnnounceEventCreated(ctx context.Context, event domain.Event) error {
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a.events = append(a.events, event)
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_, a.hasDeadline = ctx.Deadline()
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return a.err
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}
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func TestCreateEventAnnouncesAfterPersistence(t *testing.T) {
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store := &createEventStore{}
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bus := &recordingPublisher{}
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announcer := &recordingAnnouncer{}
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service := New(store, bus, announcer)
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now := time.Date(2026, time.July, 19, 8, 0, 0, 0, time.UTC)
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service.Now = func() time.Time { return now }
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created, err := service.CreateEvent(context.Background(), domain.Account{ID: "admin", Role: domain.RoleAdmin}, validEvent(now))
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if err != nil {
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t.Fatal(err)
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}
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if len(announcer.events) != 1 {
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t.Fatalf("expected one announcement, got %d", len(announcer.events))
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}
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if announcer.events[0].ID != created.ID || created.ID == "" {
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t.Fatalf("announced event ID %q does not match created event ID %q", announcer.events[0].ID, created.ID)
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}
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if !announcer.hasDeadline {
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t.Fatal("announcement context must have a timeout")
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}
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if len(bus.topics) != 1 || bus.topics[0] != "events" {
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t.Fatalf("unexpected published topics: %v", bus.topics)
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}
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}
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func TestCreateEventDoesNotAnnouncePersistenceFailure(t *testing.T) {
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persistenceErr := errors.New("database unavailable")
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store := &createEventStore{err: persistenceErr}
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announcer := &recordingAnnouncer{}
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service := New(store, &recordingPublisher{}, announcer)
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now := time.Date(2026, time.July, 19, 8, 0, 0, 0, time.UTC)
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service.Now = func() time.Time { return now }
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_, err := service.CreateEvent(context.Background(), domain.Account{ID: "admin", Role: domain.RoleAdmin}, validEvent(now))
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if !errors.Is(err, persistenceErr) {
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t.Fatalf("expected persistence error, got %v", err)
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}
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if len(announcer.events) != 0 {
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t.Fatalf("expected no announcements, got %d", len(announcer.events))
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}
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}
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func TestCreateEventIgnoresAnnouncementFailure(t *testing.T) {
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announcementErr := errors.New("discord unavailable")
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announcer := &recordingAnnouncer{err: announcementErr}
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service := New(&createEventStore{}, &recordingPublisher{}, announcer)
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now := time.Date(2026, time.July, 19, 8, 0, 0, 0, time.UTC)
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service.Now = func() time.Time { return now }
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created, err := service.CreateEvent(context.Background(), domain.Account{ID: "admin", Role: domain.RoleAdmin}, validEvent(now))
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if err != nil {
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t.Fatalf("announcement failure must not fail event creation: %v", err)
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}
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if created.ID == "" || len(announcer.events) != 1 {
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t.Fatalf("event was not created and announced exactly once: event=%+v announcements=%d", created, len(announcer.events))
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}
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}
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func validEvent(now time.Time) domain.Event {
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return domain.Event{
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Name: "Sunday Mix",
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Description: "Community scrim",
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StartsAt: now.Add(24 * time.Hour),
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EndsAt: now.Add(28 * time.Hour),
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}
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}
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@@ -393,6 +393,132 @@ func (s *Service) ConfirmRosters(ctx context.Context, actor domain.Account, even
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return event, err
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}
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func (s *Service) InitializeBracket(ctx context.Context, actor domain.Account, eventID string, expectedEventVersion int) (domain.BracketDraft, error) {
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if !actor.IsStaff() {
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return domain.BracketDraft{}, domain.ErrForbidden
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}
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event, err := s.Store.GetEvent(ctx, eventID)
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if err != nil {
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return domain.BracketDraft{}, err
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}
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roster, err := s.Store.GetRoster(ctx, eventID)
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if err != nil {
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return domain.BracketDraft{}, err
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}
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if !roster.Confirmed {
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return domain.BracketDraft{}, fmt.Errorf("%w: rosters are not confirmed", domain.ErrConflict)
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}
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teamIDs := make([]string, len(roster.Teams))
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for index := range roster.Teams {
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teamIDs[index] = roster.Teams[index].ID
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}
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draft, err := domain.NewBracketDraft(eventID, teamIDs)
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if err != nil {
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return domain.BracketDraft{}, err
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}
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old := event.Version
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if err = event.Transition([]domain.EventState{domain.RostersConfirmed}, domain.BracketDraftState, expectedEventVersion); err != nil {
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return domain.BracketDraft{}, err
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}
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if _, err = s.Store.SaveBracketDraft(ctx, *draft, -1); err != nil {
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return domain.BracketDraft{}, err
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}
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event.UpdatedAt = s.Now()
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if _, err = s.Store.SaveEventWorkflow(ctx, event, old); err == nil {
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s.Bus.Publish("event:"+eventID, event)
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s.Bus.Publish("bracket:"+eventID, draft)
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}
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return *draft, err
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}
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func (s *Service) ResetBracket(ctx context.Context, actor domain.Account, eventID string, expectedVersion int) (domain.BracketDraft, error) {
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if !actor.IsStaff() {
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return domain.BracketDraft{}, domain.ErrForbidden
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}
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event, err := s.Store.GetEvent(ctx, eventID)
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if err != nil || event.State != domain.BracketDraftState {
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if err == nil {
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err = fmt.Errorf("%w: bracket is not editable", domain.ErrConflict)
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}
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return domain.BracketDraft{}, err
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}
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current, err := s.Store.GetBracketDraft(ctx, eventID)
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if err != nil || current.Version != expectedVersion {
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if err == nil {
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err = domain.ErrConflict
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}
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return current, err
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}
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draft, err := domain.NewBracketDraft(eventID, current.TeamIDs)
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if err != nil {
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return current, err
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}
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draft.Version = current.Version + 1
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out, err := s.Store.SaveBracketDraft(ctx, *draft, current.Version)
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if err == nil {
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s.Bus.Publish("bracket:"+eventID, out)
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}
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return out, err
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}
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func (s *Service) UpdateBracket(ctx context.Context, actor domain.Account, eventID string, matches []domain.BracketMatch, expectedVersion int) (domain.BracketDraft, error) {
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if !actor.IsStaff() {
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return domain.BracketDraft{}, domain.ErrForbidden
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}
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event, err := s.Store.GetEvent(ctx, eventID)
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if err != nil || event.State != domain.BracketDraftState {
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if err == nil {
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err = fmt.Errorf("%w: bracket is not editable", domain.ErrConflict)
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}
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return domain.BracketDraft{}, err
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}
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draft, err := s.Store.GetBracketDraft(ctx, eventID)
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if err != nil || draft.Version != expectedVersion {
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if err == nil {
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err = domain.ErrConflict
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}
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return draft, err
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}
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draft.Matches, draft.Confirmed, draft.Version = matches, false, draft.Version+1
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if err = draft.Validate(); err != nil {
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return draft, err
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}
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out, err := s.Store.SaveBracketDraft(ctx, draft, expectedVersion)
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if err == nil {
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s.Bus.Publish("bracket:"+eventID, out)
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}
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return out, err
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}
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func (s *Service) ConfirmBracket(ctx context.Context, actor domain.Account, eventID string, expectedVersion int) (domain.BracketDraft, error) {
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if !actor.IsStaff() {
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return domain.BracketDraft{}, domain.ErrForbidden
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}
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event, err := s.Store.GetEvent(ctx, eventID)
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if err != nil || event.State != domain.BracketDraftState {
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if err == nil {
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err = fmt.Errorf("%w: bracket is not editable", domain.ErrConflict)
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}
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return domain.BracketDraft{}, err
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}
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draft, err := s.Store.GetBracketDraft(ctx, eventID)
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if err != nil || draft.Version != expectedVersion {
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if err == nil {
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err = domain.ErrConflict
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}
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return draft, err
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}
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if err = draft.Validate(); err != nil {
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return draft, err
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}
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draft.Confirmed, draft.Version = true, draft.Version+1
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out, err := s.Store.SaveBracketDraft(ctx, draft, expectedVersion)
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if err == nil {
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s.Bus.Publish("bracket:"+eventID, out)
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}
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return out, err
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}
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func (s *Service) RevertWorkflowStage(ctx context.Context, actor domain.Account, eventID string, expectedVersion int) (domain.Event, error) {
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if !actor.IsStaff() {
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return domain.Event{}, domain.ErrForbidden
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@@ -412,6 +538,8 @@ func (s *Service) RevertWorkflowStage(ctx context.Context, actor domain.Account,
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previous = domain.Balancing
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case domain.RostersConfirmed:
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previous = domain.RostersDraft
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case domain.BracketDraftState:
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previous = domain.RostersConfirmed
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default:
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return event, fmt.Errorf("%w: this workflow stage cannot be reverted", domain.ErrConflict)
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}
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@@ -435,6 +563,9 @@ func (s *Service) RevertWorkflowStage(ctx context.Context, actor domain.Account,
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return event, rosterErr
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}
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}
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if event.State == domain.RostersConfirmed && previous == domain.RostersConfirmed {
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_ = s.Store.DeleteBracketDraft(ctx, eventID)
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}
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event.UpdatedAt = s.Now()
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event, err = s.Store.SaveEventWorkflow(ctx, event, oldVersion)
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if err == nil {
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@@ -459,52 +590,50 @@ func (s *Service) StartScrim(ctx context.Context, actor domain.Account, eventID
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if !roster.Confirmed {
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return ScrimStart{}, fmt.Errorf("%w: rosters are not confirmed", domain.ErrConflict)
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}
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draft, err := s.Store.GetBracketDraft(ctx, eventID)
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if err != nil {
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return ScrimStart{}, err
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}
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if !draft.Confirmed {
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return ScrimStart{}, fmt.Errorf("%w: bracket is not confirmed", domain.ErrConflict)
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}
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if err = draft.Validate(); err != nil {
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return ScrimStart{}, err
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}
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rules, err := s.Store.GetRuleset(ctx, event.RulesetID)
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if err != nil {
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return ScrimStart{}, err
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}
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oldVersion := event.Version
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if err = event.Transition([]domain.EventState{domain.RostersConfirmed}, domain.Live, expectedVersion); err != nil {
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if err = event.Transition([]domain.EventState{domain.BracketDraftState}, domain.Live, expectedVersion); err != nil {
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return ScrimStart{}, err
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}
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result := ScrimStart{}
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seriesToSave := make([]domain.Series, 0)
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teamIDs := make([]string, len(roster.Teams))
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for i := range roster.Teams {
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teamIDs[i] = roster.Teams[i].ID
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tournament, err := domain.NewGraphTournament(NewID(), eventID, event.Name, draft)
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if err != nil {
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return ScrimStart{}, err
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}
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if len(teamIDs) == 2 {
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series, createErr := domain.NewSeries(NewID(), eventID, "", [2]string{teamIDs[0], teamIDs[1]}, rules)
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for _, ready := range tournament.ReadyMatches() {
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series, createErr := domain.NewSeries(ready.ID, eventID, tournament.ID, [2]string{ready.TeamAID, ready.TeamBID}, rules)
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if createErr != nil {
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return ScrimStart{}, createErr
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}
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seriesToSave = append(seriesToSave, *series)
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event.ActiveSeriesID = series.ID
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result.Series = series
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} else if len(teamIDs) >= 4 {
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tournament, createErr := domain.NewTournament(NewID(), eventID, event.Name, teamIDs)
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if createErr != nil {
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return ScrimStart{}, createErr
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}
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for round := range tournament.Rounds {
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for match := range tournament.Rounds[round] {
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base := tournament.Rounds[round][match]
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if base.TeamAID == "" || base.TeamBID == "" {
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continue
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}
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series, seriesErr := domain.NewSeries(base.ID, eventID, tournament.ID, [2]string{base.TeamAID, base.TeamBID}, rules)
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if seriesErr != nil {
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return ScrimStart{}, seriesErr
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}
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tournament.Rounds[round][match] = *series
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seriesToSave = append(seriesToSave, *series)
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for index := range tournament.Matches {
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if tournament.Matches[index].ID == ready.ID {
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tournament.Matches[index].SeriesID = series.ID
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tournament.Matches[index].Series = series
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}
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}
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event.TournamentID = tournament.ID
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result.Tournament = tournament
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} else {
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return ScrimStart{}, fmt.Errorf("%w: scrim needs two or at least four teams", domain.ErrInvalid)
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seriesToSave = append(seriesToSave, *series)
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if result.Series == nil {
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result.Series = series
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event.ActiveSeriesID = series.ID
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}
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}
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tournament.BuildRounds()
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event.TournamentID = tournament.ID
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result.Tournament = tournament
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event.UpdatedAt = s.Now()
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err = s.Store.StartScrim(ctx, event, oldVersion, seriesToSave, result.Tournament)
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if err == nil {
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@@ -562,6 +691,9 @@ func (s *Service) RecordSeriesResult(ctx context.Context, actor domain.Account,
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if err != nil {
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return out, err
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}
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if len(tournament.Matches) > 0 {
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return out, s.advanceGraphTournament(ctx, out, tournament)
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}
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for round := range tournament.Rounds {
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for match := range tournament.Rounds[round] {
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if tournament.Rounds[round][match].ID != out.ID {
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@@ -610,6 +742,67 @@ func (s *Service) RecordSeriesResult(ctx context.Context, actor domain.Account,
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return out, err
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}
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func (s *Service) advanceGraphTournament(ctx context.Context, completed domain.Series, tournament domain.Tournament) error {
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event, err := s.Store.GetEvent(ctx, completed.EventID)
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if err != nil {
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return err
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}
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rules, err := s.Store.GetRuleset(ctx, event.RulesetID)
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if err != nil {
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return err
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}
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for attempt := 0; attempt < 3; attempt++ {
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if err = tournament.ApplySeries(completed); err != nil {
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return err
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}
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for _, ready := range tournament.ReadyMatches() {
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series, getErr := s.Store.GetSeries(ctx, ready.ID)
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if getErr == domain.ErrNotFound {
|
||||
created, createErr := domain.NewSeries(ready.ID, completed.EventID, tournament.ID, [2]string{ready.TeamAID, ready.TeamBID}, rules)
|
||||
if createErr != nil {
|
||||
return createErr
|
||||
}
|
||||
series = *created
|
||||
if _, createErr = s.Store.SaveSeries(ctx, series); createErr != nil && createErr != domain.ErrConflict {
|
||||
return createErr
|
||||
}
|
||||
} else if getErr != nil {
|
||||
return getErr
|
||||
}
|
||||
for index := range tournament.Matches {
|
||||
if tournament.Matches[index].ID == ready.ID {
|
||||
tournament.Matches[index].SeriesID = series.ID
|
||||
copy := series
|
||||
tournament.Matches[index].Series = ©
|
||||
}
|
||||
}
|
||||
}
|
||||
tournament.BuildRounds()
|
||||
if _, err = s.Store.SaveTournament(ctx, tournament); err != domain.ErrConflict {
|
||||
break
|
||||
}
|
||||
tournament, err = s.Store.GetTournament(ctx, tournament.ID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
s.Bus.Publish("tournament:"+tournament.ID, tournament)
|
||||
s.Bus.Publish("event:"+completed.EventID, tournament)
|
||||
if tournament.Complete() {
|
||||
event, err = s.Store.GetEvent(ctx, completed.EventID)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
old := event.Version
|
||||
event.State, event.Version, event.UpdatedAt = domain.Completed, event.Version+1, s.Now()
|
||||
_, err = s.Store.SaveEventWorkflow(ctx, event, old)
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
func (s *Service) mutateSeries(ctx context.Context, actor domain.Account, player domain.Player, seriesID, actingTeamID string, expectedVersion int, action string, mutation func(*domain.Series, domain.Ruleset) error) (domain.Series, error) {
|
||||
series, err := s.Store.GetSeries(ctx, seriesID)
|
||||
if err != nil {
|
||||
|
||||
Reference in New Issue
Block a user