Files
mixmaker/backend/internal/domain/player_profile_test.go
lemintare fa4edc0df5
Some checks failed
CI / backend (push) Has been cancelled
CI / frontend (push) Has been cancelled
CI / compose (push) Has been cancelled
Add player profiles and community settings
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-19 21:43:48 +03:00

81 lines
3.0 KiB
Go

package domain
import (
"errors"
"testing"
"time"
)
func TestPlayerIdentityValidation(t *testing.T) {
player := Player{DisplayName: " Ana Main ", BattleTag: "Ana#1234"}
if err := player.ValidateIdentity(); err != nil {
t.Fatal(err)
}
if player.DisplayName != "Ana Main" {
t.Fatalf("display name was not trimmed: %q", player.DisplayName)
}
player.DisplayName = "A"
if !errors.Is(player.ValidateIdentity(), ErrInvalid) {
t.Fatal("one-character display name must be invalid")
}
player.DisplayName, player.BattleTag = "Valid", "invalid"
if !errors.Is(player.ValidateIdentity(), ErrInvalid) {
t.Fatal("invalid BattleTag must be rejected")
}
player.BattleTag = ""
if err := player.ValidateIdentity(); err != nil {
t.Fatalf("empty BattleTag must clear the value: %v", err)
}
}
func TestBuildPlayerProfileUsesEffectiveResultsAndFinalRoster(t *testing.T) {
start := time.Date(2026, time.July, 19, 18, 0, 0, 0, time.UTC)
event := Event{ID: "event", Name: "Sunday Mix", StartsAt: start, State: Completed}
teamA := Team{ID: "a", Name: "Alpha", Slots: []Slot{{PlayerID: "player"}}}
teamB := Team{ID: "b", Name: "Bravo", Slots: []Slot{{PlayerID: "opponent"}}}
series := Series{
ID: "series", EventID: event.ID, TeamAID: teamA.ID, TeamBID: teamB.ID,
WinnerTeamID: teamA.ID, Phase: SeriesComplete,
Results: []MapResult{
{Outcome: TeamBWin},
{Outcome: TeamAWin},
{Outcome: Draw},
{Outcome: TeamAWin, CorrectionOf: 1},
},
}
profile := BuildPlayerProfile(Player{ID: "player", DisplayName: "Player", AccountID: ""}, []PlayerSeriesContext{
{Event: event, Series: series, TeamA: teamA, TeamB: teamB},
{Event: Event{State: Live}, Series: series, TeamA: teamA, TeamB: teamB},
{Event: event, Series: series, TeamA: Team{ID: "a"}, TeamB: teamB},
}, 10)
if profile.Summary.SeriesPlayed != 1 || profile.Summary.SeriesWon != 1 || profile.Summary.WinRate != 1 {
t.Fatalf("unexpected series summary: %+v", profile.Summary)
}
if profile.Summary.MapsPlayed != 3 || profile.Summary.MapsWon != 2 ||
profile.Summary.MapsLost != 0 || profile.Summary.MapsDrawn != 1 {
t.Fatalf("corrected map result was not aggregated correctly: %+v", profile.Summary)
}
if len(profile.Recent) != 1 || profile.Recent[0].OwnScore != 2 || profile.Recent[0].OpponentScore != 0 {
t.Fatalf("unexpected history: %+v", profile.Recent)
}
if !profile.Player.IsGuest {
t.Fatal("account-less players must be represented as guests")
}
}
func TestCommunitySettingsValidation(t *testing.T) {
for _, value := range []string{"", "https://discord.gg/mixmaker", "https://discord.com/invite/mixmaker"} {
settings := CommunitySettings{DiscordInviteURL: value}
if err := settings.Validate(); err != nil {
t.Fatalf("%q should be valid: %v", value, err)
}
}
for _, value := range []string{"http://discord.gg/code", "https://example.com/invite", "https://discord.gg/", "https://discord.gg/code/path"} {
settings := CommunitySettings{DiscordInviteURL: value}
if !errors.Is(settings.Validate(), ErrInvalid) {
t.Fatalf("%q should be invalid", value)
}
}
}