This commit introduces functionality for managing event-specific RSVP roles in Discord, including roles for "Registered", "Going", "Maybe", and "Not Going". The `RoleWorker` has been enhanced to handle these roles based on user registrations, with localization support for role names in Russian and English. Additionally, the database schema has been updated to accommodate new role types and actions, and the service layer has been modified to trigger role synchronization upon relevant event updates. Tests have been added to ensure the correct behavior of the new RSVP handling logic.
449 lines
16 KiB
Go
449 lines
16 KiB
Go
package application
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import (
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"context"
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"crypto/rand"
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"encoding/hex"
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"fmt"
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"strings"
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"time"
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"mixmaker/backend/internal/domain"
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)
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type Store interface {
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Ready(context.Context) error
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UpsertDiscordAccount(context.Context, domain.Account, bool) (domain.Account, domain.Player, error)
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AccountBySession(context.Context, string) (domain.Account, domain.Player, error)
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ListAccounts(context.Context) ([]domain.Account, error)
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UpdateAccountRole(context.Context, string, domain.GlobalRole) (domain.Account, error)
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CreateSession(context.Context, string, string, time.Time) error
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DeleteSession(context.Context, string) error
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UpdatePlayer(context.Context, domain.Player) (domain.Player, error)
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ListPlayers(context.Context) ([]domain.Player, error)
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EnqueueDiscordRoleSync(context.Context, string, string, int64) error
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CreateParticipant(context.Context, domain.Player, domain.RSVP) (domain.Player, domain.RSVP, error)
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CreateEvent(context.Context, domain.Event) (domain.Event, error)
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GetEvent(context.Context, string) (domain.Event, error)
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UpdateEvent(context.Context, domain.Event) (domain.Event, error)
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ListEvents(context.Context, time.Time) ([]domain.Event, error)
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SaveEventWorkflow(context.Context, domain.Event, int) (domain.Event, error)
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SaveRoster(context.Context, domain.RosterDraft, int) (domain.RosterDraft, error)
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GetRoster(context.Context, string) (domain.RosterDraft, error)
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ResetRoster(context.Context, string) error
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SaveBracketDraft(context.Context, domain.BracketDraft, int) (domain.BracketDraft, error)
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GetBracketDraft(context.Context, string) (domain.BracketDraft, error)
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DeleteBracketDraft(context.Context, string) error
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StartScrim(context.Context, domain.Event, int, []domain.Series, *domain.Tournament) error
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DeleteEvent(context.Context, string) error
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UpsertRSVP(context.Context, domain.RSVP) (domain.RSVP, error)
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ListRSVPs(context.Context, string) ([]domain.RSVP, error)
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DeleteRSVP(context.Context, string, string) error
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SaveTeams(context.Context, string, []domain.Team) error
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ListTeams(context.Context, string) ([]domain.Team, error)
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GetTeam(context.Context, string) (domain.Team, error)
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RenameTeam(context.Context, string, string) (domain.Team, error)
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AssignCaptain(context.Context, string, string) (domain.Team, error)
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SaveRuleset(context.Context, domain.Ruleset) (domain.Ruleset, error)
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ListRulesets(context.Context) ([]domain.Ruleset, error)
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GetRuleset(context.Context, string) (domain.Ruleset, error)
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SaveSeries(context.Context, domain.Series) (domain.Series, error)
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GetSeries(context.Context, string) (domain.Series, error)
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SaveTournament(context.Context, domain.Tournament) (domain.Tournament, error)
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GetTournament(context.Context, string) (domain.Tournament, error)
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GetTournamentByEvent(context.Context, string) (domain.Tournament, error)
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SaveDraft(context.Context, string, string, any, int) error
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GetDraft(context.Context, string, any) (string, int, error)
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AppendAudit(context.Context, string, string, string, any) error
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}
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type Publisher interface{ Publish(topic string, value any) }
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type EventAnnouncer interface {
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AnnounceEventCreated(context.Context, domain.Event, bool) error
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}
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type CreateEventOptions struct {
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PingEveryone bool
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}
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func (s *Service) enqueueDiscordRoleSync(ctx context.Context, eventID, action string) {
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_ = s.Store.EnqueueDiscordRoleSync(ctx, eventID, action, s.Now().UnixNano())
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}
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type Service struct {
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Store Store
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Bus Publisher
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EventAnnouncer EventAnnouncer
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AnnouncementTimeout time.Duration
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Now func() time.Time
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}
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func New(store Store, bus Publisher, eventAnnouncer EventAnnouncer) *Service {
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return &Service{
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Store: store,
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Bus: bus,
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EventAnnouncer: eventAnnouncer,
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AnnouncementTimeout: 3 * time.Second,
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Now: func() time.Time { return time.Now().UTC() },
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}
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}
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func NewID() string {
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b := make([]byte, 16)
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_, _ = rand.Read(b)
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return hex.EncodeToString(b)
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}
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func (s *Service) Authenticate(ctx context.Context, session string) (domain.Account, domain.Player, error) {
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if session == "" {
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return domain.Account{}, domain.Player{}, domain.ErrUnauthorized
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}
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return s.Store.AccountBySession(ctx, session)
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}
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func (s *Service) ListAccounts(ctx context.Context, actor domain.Account) ([]domain.Account, error) {
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if !actor.IsAdmin() {
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return nil, domain.ErrForbidden
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}
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return s.Store.ListAccounts(ctx)
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}
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func (s *Service) SetModerator(ctx context.Context, actor domain.Account, accountID string, moderator bool) (domain.Account, error) {
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if !actor.IsAdmin() {
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return domain.Account{}, domain.ErrForbidden
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}
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role := domain.RolePlayer
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if moderator {
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role = domain.RoleModerator
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}
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account, err := s.Store.UpdateAccountRole(ctx, accountID, role)
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if err == nil {
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_ = s.Store.AppendAudit(ctx, actor.ID, "account.role_changed", accountID, map[string]domain.GlobalRole{"role": role})
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s.Bus.Publish("accounts", account)
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}
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return account, err
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}
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func (s *Service) UpdateOwnProfile(ctx context.Context, actor domain.Account, current domain.Player, displayName string, ratings domain.Ratings, preferredRoles []domain.Role, preferredPlayerIDs, avoidedPlayerIDs []string) (domain.Player, error) {
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if actor.ID != current.AccountID {
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return domain.Player{}, domain.ErrForbidden
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}
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if err := ratings.Validate(); err != nil {
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return domain.Player{}, err
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}
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if displayName != "" {
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current.DisplayName = displayName
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}
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current.Ratings = ratings
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current.PreferredRoles = preferredRoles
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current.PreferredPlayerIDs = preferredPlayerIDs
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current.AvoidedPlayerIDs = avoidedPlayerIDs
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current.UpdatedAt = s.Now()
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if err := current.ValidatePreferences(); err != nil {
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return domain.Player{}, err
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}
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players, err := s.Store.ListPlayers(ctx)
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if err != nil {
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return domain.Player{}, err
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}
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knownPlayers := make(map[string]bool, len(players))
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for _, player := range players {
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knownPlayers[player.ID] = true
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}
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for _, playerID := range current.PreferredPlayerIDs {
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if !knownPlayers[playerID] {
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return domain.Player{}, fmt.Errorf("%w: preferred teammate does not exist", domain.ErrInvalid)
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}
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}
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for _, playerID := range current.AvoidedPlayerIDs {
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if !knownPlayers[playerID] {
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return domain.Player{}, fmt.Errorf("%w: avoided teammate does not exist", domain.ErrInvalid)
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}
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}
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out, err := s.Store.UpdatePlayer(ctx, current)
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if err == nil {
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s.Bus.Publish("players", out)
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}
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return out, err
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}
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func (s *Service) CreateEvent(ctx context.Context, actor domain.Account, event domain.Event, options CreateEventOptions) (domain.Event, error) {
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if !actor.IsStaff() {
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return domain.Event{}, domain.ErrForbidden
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}
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event.RegistrationDeadline = event.StartsAt
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event.ID, event.CreatedBy, event.CreatedAt, event.UpdatedAt = NewID(), actor.ID, s.Now(), s.Now()
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event.State, event.Version = domain.RegistrationOpen, 0
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if event.RulesetID == "" {
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event.RulesetID = "standard-control-hybrid-control"
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}
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if err := event.Validate(); err != nil {
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return domain.Event{}, err
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}
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out, err := s.Store.CreateEvent(ctx, event)
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if err == nil {
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s.Bus.Publish("events", out)
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if s.EventAnnouncer != nil {
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announcementCtx, cancel := context.WithTimeout(ctx, s.AnnouncementTimeout)
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_ = s.EventAnnouncer.AnnounceEventCreated(announcementCtx, out, options.PingEveryone)
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cancel()
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}
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}
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return out, err
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}
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func (s *Service) UpdateEvent(ctx context.Context, actor domain.Account, eventID string, changes domain.Event) (domain.Event, error) {
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if !actor.IsStaff() {
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return domain.Event{}, domain.ErrForbidden
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}
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current, err := s.Store.GetEvent(ctx, eventID)
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if err != nil {
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return domain.Event{}, err
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}
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changes.RegistrationDeadline = changes.StartsAt
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current.Name = changes.Name
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current.Description = changes.Description
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current.StartsAt = changes.StartsAt
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current.EndsAt = changes.EndsAt
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current.RegistrationDeadline = changes.RegistrationDeadline
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current.UpdatedAt = s.Now()
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if err := current.Validate(); err != nil {
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return domain.Event{}, err
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}
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out, err := s.Store.UpdateEvent(ctx, current)
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if err == nil {
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_ = s.Store.AppendAudit(ctx, actor.ID, "event.updated", eventID, out)
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s.Bus.Publish("events", out)
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s.enqueueDiscordRoleSync(ctx, eventID, DiscordRoleActionRSVP)
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}
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return out, err
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}
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func (s *Service) SetRSVP(ctx context.Context, actor domain.Account, actorPlayer domain.Player, eventID, playerID string, status domain.RSVPStatus) (domain.RSVP, error) {
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source := domain.SourcePlayer
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if playerID == "" {
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playerID = actorPlayer.ID
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}
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if playerID != actorPlayer.ID {
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if !actor.IsStaff() {
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return domain.RSVP{}, domain.ErrForbidden
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}
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source = domain.SourceAdmin
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}
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event, err := s.Store.GetEvent(ctx, eventID)
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if err != nil {
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return domain.RSVP{}, err
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}
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if event.State != domain.RegistrationOpen {
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return domain.RSVP{}, fmt.Errorf("%w: registration is closed", domain.ErrConflict)
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}
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if !actor.IsStaff() && s.Now().After(event.RegistrationDeadline) {
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return domain.RSVP{}, fmt.Errorf("%w: registration deadline has passed", domain.ErrConflict)
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}
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rsvp := domain.RSVP{EventID: eventID, PlayerID: playerID, ActorAccountID: actor.ID, Status: status, Source: source, UpdatedAt: s.Now()}
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if err := rsvp.Validate(); err != nil {
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return domain.RSVP{}, err
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}
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out, err := s.Store.UpsertRSVP(ctx, rsvp)
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if err == nil {
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_ = s.Store.AppendAudit(ctx, actor.ID, "rsvp.set", eventID, out)
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s.Bus.Publish("event:"+eventID, out)
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s.enqueueDiscordRoleSync(ctx, eventID, DiscordRoleActionRSVP)
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}
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return out, err
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}
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func (s *Service) RemoveParticipant(ctx context.Context, actor domain.Account, eventID, playerID string) error {
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if !actor.IsStaff() {
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return domain.ErrForbidden
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}
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event, err := s.Store.GetEvent(ctx, eventID)
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if err != nil {
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return err
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}
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if event.State != domain.RegistrationOpen {
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return fmt.Errorf("%w: registration is closed", domain.ErrConflict)
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}
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if err := s.Store.DeleteRSVP(ctx, eventID, playerID); err != nil {
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return err
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}
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_ = s.Store.AppendAudit(ctx, actor.ID, "participant.removed", eventID, map[string]string{"playerId": playerID})
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s.Bus.Publish("event:"+eventID, map[string]string{"removedPlayerId": playerID})
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s.enqueueDiscordRoleSync(ctx, eventID, DiscordRoleActionRSVP)
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return nil
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}
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func (s *Service) CreateParticipant(ctx context.Context, actor domain.Account, eventID, displayName string, ratings domain.Ratings, status domain.RSVPStatus) (domain.Player, domain.RSVP, error) {
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if !actor.IsStaff() {
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return domain.Player{}, domain.RSVP{}, domain.ErrForbidden
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}
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displayName = strings.TrimSpace(displayName)
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if displayName == "" {
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return domain.Player{}, domain.RSVP{}, fmt.Errorf("%w: display name is required", domain.ErrInvalid)
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}
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if err := ratings.Validate(); err != nil {
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return domain.Player{}, domain.RSVP{}, err
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}
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event, err := s.Store.GetEvent(ctx, eventID)
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if err != nil {
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return domain.Player{}, domain.RSVP{}, err
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}
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if event.State != domain.RegistrationOpen {
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return domain.Player{}, domain.RSVP{}, fmt.Errorf("%w: registration is closed", domain.ErrConflict)
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}
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now := s.Now()
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player := domain.Player{
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ID: NewID(),
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DisplayName: displayName,
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Ratings: ratings,
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CreatedAt: now,
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UpdatedAt: now,
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}
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rsvp := domain.RSVP{
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EventID: eventID,
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PlayerID: player.ID,
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ActorAccountID: actor.ID,
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Status: status,
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Source: domain.SourceAdmin,
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UpdatedAt: now,
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}
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if err := rsvp.Validate(); err != nil {
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return domain.Player{}, domain.RSVP{}, err
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}
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player, rsvp, err = s.Store.CreateParticipant(ctx, player, rsvp)
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if err == nil {
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_ = s.Store.AppendAudit(ctx, actor.ID, "participant.created", eventID, map[string]any{"player": player, "rsvp": rsvp})
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s.Bus.Publish("event:"+eventID, rsvp)
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s.Bus.Publish("players", player)
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s.enqueueDiscordRoleSync(ctx, eventID, DiscordRoleActionRSVP)
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}
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return player, rsvp, err
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}
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func (s *Service) Balance(ctx context.Context, actor domain.Account, eventID string) ([]domain.BalanceCandidate, error) {
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if !actor.IsStaff() {
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return nil, domain.ErrForbidden
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}
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rsvps, err := s.Store.ListRSVPs(ctx, eventID)
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if err != nil {
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return nil, err
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}
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players, err := s.Store.ListPlayers(ctx)
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if err != nil {
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return nil, err
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}
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going := map[string]bool{}
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for _, r := range rsvps {
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going[r.PlayerID] = r.Status == domain.Going
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}
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eligible := players[:0]
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for _, p := range players {
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if going[p.ID] {
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eligible = append(eligible, p)
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}
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}
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return domain.Balance(eventID, eligible)
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}
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func (s *Service) SelectBalance(ctx context.Context, actor domain.Account, eventID string, candidate domain.BalanceCandidate) error {
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if !actor.IsStaff() {
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return domain.ErrForbidden
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}
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if err := s.Store.SaveTeams(ctx, eventID, candidate.Teams); err != nil {
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return err
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}
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_ = s.Store.AppendAudit(ctx, actor.ID, "balance.selected", eventID, candidate)
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s.Bus.Publish("event:"+eventID, candidate.Teams)
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return nil
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}
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func (s *Service) AssignCaptain(ctx context.Context, actor domain.Account, teamID, playerID string) (domain.Team, error) {
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if !actor.IsStaff() {
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return domain.Team{}, domain.ErrForbidden
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}
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team, err := s.Store.AssignCaptain(ctx, teamID, playerID)
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if err == nil {
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_ = s.Store.AppendAudit(ctx, actor.ID, "captain.assigned", teamID, map[string]string{"playerId": playerID})
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s.Bus.Publish("team:"+teamID, team)
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}
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return team, err
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}
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func (s *Service) RenameTeam(ctx context.Context, actor domain.Account, player domain.Player, teamID, name string) (domain.Team, error) {
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team, err := s.Store.GetTeam(ctx, teamID)
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if err != nil {
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return team, err
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}
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event, err := s.Store.GetEvent(ctx, team.EventID)
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if err != nil {
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return team, err
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}
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if event.State != domain.Live {
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return team, fmt.Errorf("%w: team names can only be changed during a live scrim", domain.ErrConflict)
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}
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if !CanActForTeam(actor, player, team) {
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return team, domain.ErrForbidden
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}
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name = strings.TrimSpace(name)
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if len([]rune(name)) < 2 || len([]rune(name)) > 32 {
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return team, fmt.Errorf("%w: team name must contain 2 to 32 characters", domain.ErrInvalid)
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}
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team, err = s.Store.RenameTeam(ctx, teamID, name)
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if err == nil {
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_ = s.Store.AppendAudit(ctx, actor.ID, "team.renamed", teamID, map[string]string{"name": name})
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s.Bus.Publish("team:"+teamID, team)
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s.Bus.Publish("event:"+team.EventID, team)
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s.enqueueDiscordRoleSync(ctx, team.EventID, DiscordRoleActionReconcile)
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}
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return team, err
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}
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func CanActForTeam(actor domain.Account, player domain.Player, team domain.Team) bool {
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return actor.IsStaff() || (team.CaptainPlayerID != "" && team.CaptainPlayerID == player.ID)
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}
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func (s *Service) RecordMap(ctx context.Context, actor domain.Account, seriesID, mapName string, outcome domain.MapOutcome, expectedVersion int) (domain.Series, error) {
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if !actor.IsStaff() {
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return domain.Series{}, domain.ErrForbidden
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}
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series, err := s.Store.GetSeries(ctx, seriesID)
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if err != nil {
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return domain.Series{}, err
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}
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if series.Version != expectedVersion {
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return domain.Series{}, fmt.Errorf("%w: stale series version", domain.ErrConflict)
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}
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if err := series.RecordResult(domain.MapResult{MapName: mapName, Outcome: outcome, ActorAccountID: actor.ID, RecordedAt: s.Now()}); err != nil {
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return domain.Series{}, err
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}
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out, err := s.Store.SaveSeries(ctx, series)
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if err == nil {
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_ = s.Store.AppendAudit(ctx, actor.ID, "series.map_recorded", seriesID, out.Results[len(out.Results)-1])
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s.Bus.Publish("series:"+seriesID, out)
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}
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return out, err
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}
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func (s *Service) CorrectMap(ctx context.Context, actor domain.Account, seriesID string, resultIndex int, mapName string, outcome domain.MapOutcome, expectedVersion int) (domain.Series, error) {
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if !actor.IsStaff() {
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return domain.Series{}, domain.ErrForbidden
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}
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series, err := s.Store.GetSeries(ctx, seriesID)
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if err != nil {
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return domain.Series{}, err
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}
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if series.Version != expectedVersion {
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return domain.Series{}, fmt.Errorf("%w: stale series version", domain.ErrConflict)
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}
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if err := series.CorrectResult(resultIndex, domain.MapResult{MapName: mapName, Outcome: outcome, ActorAccountID: actor.ID, RecordedAt: s.Now()}); err != nil {
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return domain.Series{}, err
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}
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out, err := s.Store.SaveSeries(ctx, series)
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if err == nil {
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|
_ = s.Store.AppendAudit(ctx, actor.ID, "series.map_corrected", seriesID, out.Results[len(out.Results)-1])
|
|
s.Bus.Publish("series:"+seriesID, out)
|
|
}
|
|
return out, err
|
|
}
|