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mixmaker/backend/internal/application/service.go
lemintare 966c81ba12
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Add RSVP role synchronization and localization support for Discord
This commit introduces functionality for managing event-specific RSVP roles in Discord, including roles for "Registered", "Going", "Maybe", and "Not Going". The `RoleWorker` has been enhanced to handle these roles based on user registrations, with localization support for role names in Russian and English. Additionally, the database schema has been updated to accommodate new role types and actions, and the service layer has been modified to trigger role synchronization upon relevant event updates. Tests have been added to ensure the correct behavior of the new RSVP handling logic.
2026-07-19 11:42:40 +03:00

449 lines
16 KiB
Go

package application
import (
"context"
"crypto/rand"
"encoding/hex"
"fmt"
"strings"
"time"
"mixmaker/backend/internal/domain"
)
type Store interface {
Ready(context.Context) error
UpsertDiscordAccount(context.Context, domain.Account, bool) (domain.Account, domain.Player, error)
AccountBySession(context.Context, string) (domain.Account, domain.Player, error)
ListAccounts(context.Context) ([]domain.Account, error)
UpdateAccountRole(context.Context, string, domain.GlobalRole) (domain.Account, error)
CreateSession(context.Context, string, string, time.Time) error
DeleteSession(context.Context, string) error
UpdatePlayer(context.Context, domain.Player) (domain.Player, error)
ListPlayers(context.Context) ([]domain.Player, error)
EnqueueDiscordRoleSync(context.Context, string, string, int64) error
CreateParticipant(context.Context, domain.Player, domain.RSVP) (domain.Player, domain.RSVP, error)
CreateEvent(context.Context, domain.Event) (domain.Event, error)
GetEvent(context.Context, string) (domain.Event, error)
UpdateEvent(context.Context, domain.Event) (domain.Event, error)
ListEvents(context.Context, time.Time) ([]domain.Event, error)
SaveEventWorkflow(context.Context, domain.Event, int) (domain.Event, error)
SaveRoster(context.Context, domain.RosterDraft, int) (domain.RosterDraft, error)
GetRoster(context.Context, string) (domain.RosterDraft, error)
ResetRoster(context.Context, string) error
SaveBracketDraft(context.Context, domain.BracketDraft, int) (domain.BracketDraft, error)
GetBracketDraft(context.Context, string) (domain.BracketDraft, error)
DeleteBracketDraft(context.Context, string) error
StartScrim(context.Context, domain.Event, int, []domain.Series, *domain.Tournament) error
DeleteEvent(context.Context, string) error
UpsertRSVP(context.Context, domain.RSVP) (domain.RSVP, error)
ListRSVPs(context.Context, string) ([]domain.RSVP, error)
DeleteRSVP(context.Context, string, string) error
SaveTeams(context.Context, string, []domain.Team) error
ListTeams(context.Context, string) ([]domain.Team, error)
GetTeam(context.Context, string) (domain.Team, error)
RenameTeam(context.Context, string, string) (domain.Team, error)
AssignCaptain(context.Context, string, string) (domain.Team, error)
SaveRuleset(context.Context, domain.Ruleset) (domain.Ruleset, error)
ListRulesets(context.Context) ([]domain.Ruleset, error)
GetRuleset(context.Context, string) (domain.Ruleset, error)
SaveSeries(context.Context, domain.Series) (domain.Series, error)
GetSeries(context.Context, string) (domain.Series, error)
SaveTournament(context.Context, domain.Tournament) (domain.Tournament, error)
GetTournament(context.Context, string) (domain.Tournament, error)
GetTournamentByEvent(context.Context, string) (domain.Tournament, error)
SaveDraft(context.Context, string, string, any, int) error
GetDraft(context.Context, string, any) (string, int, error)
AppendAudit(context.Context, string, string, string, any) error
}
type Publisher interface{ Publish(topic string, value any) }
type EventAnnouncer interface {
AnnounceEventCreated(context.Context, domain.Event, bool) error
}
type CreateEventOptions struct {
PingEveryone bool
}
func (s *Service) enqueueDiscordRoleSync(ctx context.Context, eventID, action string) {
_ = s.Store.EnqueueDiscordRoleSync(ctx, eventID, action, s.Now().UnixNano())
}
type Service struct {
Store Store
Bus Publisher
EventAnnouncer EventAnnouncer
AnnouncementTimeout time.Duration
Now func() time.Time
}
func New(store Store, bus Publisher, eventAnnouncer EventAnnouncer) *Service {
return &Service{
Store: store,
Bus: bus,
EventAnnouncer: eventAnnouncer,
AnnouncementTimeout: 3 * time.Second,
Now: func() time.Time { return time.Now().UTC() },
}
}
func NewID() string {
b := make([]byte, 16)
_, _ = rand.Read(b)
return hex.EncodeToString(b)
}
func (s *Service) Authenticate(ctx context.Context, session string) (domain.Account, domain.Player, error) {
if session == "" {
return domain.Account{}, domain.Player{}, domain.ErrUnauthorized
}
return s.Store.AccountBySession(ctx, session)
}
func (s *Service) ListAccounts(ctx context.Context, actor domain.Account) ([]domain.Account, error) {
if !actor.IsAdmin() {
return nil, domain.ErrForbidden
}
return s.Store.ListAccounts(ctx)
}
func (s *Service) SetModerator(ctx context.Context, actor domain.Account, accountID string, moderator bool) (domain.Account, error) {
if !actor.IsAdmin() {
return domain.Account{}, domain.ErrForbidden
}
role := domain.RolePlayer
if moderator {
role = domain.RoleModerator
}
account, err := s.Store.UpdateAccountRole(ctx, accountID, role)
if err == nil {
_ = s.Store.AppendAudit(ctx, actor.ID, "account.role_changed", accountID, map[string]domain.GlobalRole{"role": role})
s.Bus.Publish("accounts", account)
}
return account, err
}
func (s *Service) UpdateOwnProfile(ctx context.Context, actor domain.Account, current domain.Player, displayName string, ratings domain.Ratings, preferredRoles []domain.Role, preferredPlayerIDs, avoidedPlayerIDs []string) (domain.Player, error) {
if actor.ID != current.AccountID {
return domain.Player{}, domain.ErrForbidden
}
if err := ratings.Validate(); err != nil {
return domain.Player{}, err
}
if displayName != "" {
current.DisplayName = displayName
}
current.Ratings = ratings
current.PreferredRoles = preferredRoles
current.PreferredPlayerIDs = preferredPlayerIDs
current.AvoidedPlayerIDs = avoidedPlayerIDs
current.UpdatedAt = s.Now()
if err := current.ValidatePreferences(); err != nil {
return domain.Player{}, err
}
players, err := s.Store.ListPlayers(ctx)
if err != nil {
return domain.Player{}, err
}
knownPlayers := make(map[string]bool, len(players))
for _, player := range players {
knownPlayers[player.ID] = true
}
for _, playerID := range current.PreferredPlayerIDs {
if !knownPlayers[playerID] {
return domain.Player{}, fmt.Errorf("%w: preferred teammate does not exist", domain.ErrInvalid)
}
}
for _, playerID := range current.AvoidedPlayerIDs {
if !knownPlayers[playerID] {
return domain.Player{}, fmt.Errorf("%w: avoided teammate does not exist", domain.ErrInvalid)
}
}
out, err := s.Store.UpdatePlayer(ctx, current)
if err == nil {
s.Bus.Publish("players", out)
}
return out, err
}
func (s *Service) CreateEvent(ctx context.Context, actor domain.Account, event domain.Event, options CreateEventOptions) (domain.Event, error) {
if !actor.IsStaff() {
return domain.Event{}, domain.ErrForbidden
}
event.RegistrationDeadline = event.StartsAt
event.ID, event.CreatedBy, event.CreatedAt, event.UpdatedAt = NewID(), actor.ID, s.Now(), s.Now()
event.State, event.Version = domain.RegistrationOpen, 0
if event.RulesetID == "" {
event.RulesetID = "standard-control-hybrid-control"
}
if err := event.Validate(); err != nil {
return domain.Event{}, err
}
out, err := s.Store.CreateEvent(ctx, event)
if err == nil {
s.Bus.Publish("events", out)
if s.EventAnnouncer != nil {
announcementCtx, cancel := context.WithTimeout(ctx, s.AnnouncementTimeout)
_ = s.EventAnnouncer.AnnounceEventCreated(announcementCtx, out, options.PingEveryone)
cancel()
}
}
return out, err
}
func (s *Service) UpdateEvent(ctx context.Context, actor domain.Account, eventID string, changes domain.Event) (domain.Event, error) {
if !actor.IsStaff() {
return domain.Event{}, domain.ErrForbidden
}
current, err := s.Store.GetEvent(ctx, eventID)
if err != nil {
return domain.Event{}, err
}
changes.RegistrationDeadline = changes.StartsAt
current.Name = changes.Name
current.Description = changes.Description
current.StartsAt = changes.StartsAt
current.EndsAt = changes.EndsAt
current.RegistrationDeadline = changes.RegistrationDeadline
current.UpdatedAt = s.Now()
if err := current.Validate(); err != nil {
return domain.Event{}, err
}
out, err := s.Store.UpdateEvent(ctx, current)
if err == nil {
_ = s.Store.AppendAudit(ctx, actor.ID, "event.updated", eventID, out)
s.Bus.Publish("events", out)
s.enqueueDiscordRoleSync(ctx, eventID, DiscordRoleActionRSVP)
}
return out, err
}
func (s *Service) SetRSVP(ctx context.Context, actor domain.Account, actorPlayer domain.Player, eventID, playerID string, status domain.RSVPStatus) (domain.RSVP, error) {
source := domain.SourcePlayer
if playerID == "" {
playerID = actorPlayer.ID
}
if playerID != actorPlayer.ID {
if !actor.IsStaff() {
return domain.RSVP{}, domain.ErrForbidden
}
source = domain.SourceAdmin
}
event, err := s.Store.GetEvent(ctx, eventID)
if err != nil {
return domain.RSVP{}, err
}
if event.State != domain.RegistrationOpen {
return domain.RSVP{}, fmt.Errorf("%w: registration is closed", domain.ErrConflict)
}
if !actor.IsStaff() && s.Now().After(event.RegistrationDeadline) {
return domain.RSVP{}, fmt.Errorf("%w: registration deadline has passed", domain.ErrConflict)
}
rsvp := domain.RSVP{EventID: eventID, PlayerID: playerID, ActorAccountID: actor.ID, Status: status, Source: source, UpdatedAt: s.Now()}
if err := rsvp.Validate(); err != nil {
return domain.RSVP{}, err
}
out, err := s.Store.UpsertRSVP(ctx, rsvp)
if err == nil {
_ = s.Store.AppendAudit(ctx, actor.ID, "rsvp.set", eventID, out)
s.Bus.Publish("event:"+eventID, out)
s.enqueueDiscordRoleSync(ctx, eventID, DiscordRoleActionRSVP)
}
return out, err
}
func (s *Service) RemoveParticipant(ctx context.Context, actor domain.Account, eventID, playerID string) error {
if !actor.IsStaff() {
return domain.ErrForbidden
}
event, err := s.Store.GetEvent(ctx, eventID)
if err != nil {
return err
}
if event.State != domain.RegistrationOpen {
return fmt.Errorf("%w: registration is closed", domain.ErrConflict)
}
if err := s.Store.DeleteRSVP(ctx, eventID, playerID); err != nil {
return err
}
_ = s.Store.AppendAudit(ctx, actor.ID, "participant.removed", eventID, map[string]string{"playerId": playerID})
s.Bus.Publish("event:"+eventID, map[string]string{"removedPlayerId": playerID})
s.enqueueDiscordRoleSync(ctx, eventID, DiscordRoleActionRSVP)
return nil
}
func (s *Service) CreateParticipant(ctx context.Context, actor domain.Account, eventID, displayName string, ratings domain.Ratings, status domain.RSVPStatus) (domain.Player, domain.RSVP, error) {
if !actor.IsStaff() {
return domain.Player{}, domain.RSVP{}, domain.ErrForbidden
}
displayName = strings.TrimSpace(displayName)
if displayName == "" {
return domain.Player{}, domain.RSVP{}, fmt.Errorf("%w: display name is required", domain.ErrInvalid)
}
if err := ratings.Validate(); err != nil {
return domain.Player{}, domain.RSVP{}, err
}
event, err := s.Store.GetEvent(ctx, eventID)
if err != nil {
return domain.Player{}, domain.RSVP{}, err
}
if event.State != domain.RegistrationOpen {
return domain.Player{}, domain.RSVP{}, fmt.Errorf("%w: registration is closed", domain.ErrConflict)
}
now := s.Now()
player := domain.Player{
ID: NewID(),
DisplayName: displayName,
Ratings: ratings,
CreatedAt: now,
UpdatedAt: now,
}
rsvp := domain.RSVP{
EventID: eventID,
PlayerID: player.ID,
ActorAccountID: actor.ID,
Status: status,
Source: domain.SourceAdmin,
UpdatedAt: now,
}
if err := rsvp.Validate(); err != nil {
return domain.Player{}, domain.RSVP{}, err
}
player, rsvp, err = s.Store.CreateParticipant(ctx, player, rsvp)
if err == nil {
_ = s.Store.AppendAudit(ctx, actor.ID, "participant.created", eventID, map[string]any{"player": player, "rsvp": rsvp})
s.Bus.Publish("event:"+eventID, rsvp)
s.Bus.Publish("players", player)
s.enqueueDiscordRoleSync(ctx, eventID, DiscordRoleActionRSVP)
}
return player, rsvp, err
}
func (s *Service) Balance(ctx context.Context, actor domain.Account, eventID string) ([]domain.BalanceCandidate, error) {
if !actor.IsStaff() {
return nil, domain.ErrForbidden
}
rsvps, err := s.Store.ListRSVPs(ctx, eventID)
if err != nil {
return nil, err
}
players, err := s.Store.ListPlayers(ctx)
if err != nil {
return nil, err
}
going := map[string]bool{}
for _, r := range rsvps {
going[r.PlayerID] = r.Status == domain.Going
}
eligible := players[:0]
for _, p := range players {
if going[p.ID] {
eligible = append(eligible, p)
}
}
return domain.Balance(eventID, eligible)
}
func (s *Service) SelectBalance(ctx context.Context, actor domain.Account, eventID string, candidate domain.BalanceCandidate) error {
if !actor.IsStaff() {
return domain.ErrForbidden
}
if err := s.Store.SaveTeams(ctx, eventID, candidate.Teams); err != nil {
return err
}
_ = s.Store.AppendAudit(ctx, actor.ID, "balance.selected", eventID, candidate)
s.Bus.Publish("event:"+eventID, candidate.Teams)
return nil
}
func (s *Service) AssignCaptain(ctx context.Context, actor domain.Account, teamID, playerID string) (domain.Team, error) {
if !actor.IsStaff() {
return domain.Team{}, domain.ErrForbidden
}
team, err := s.Store.AssignCaptain(ctx, teamID, playerID)
if err == nil {
_ = s.Store.AppendAudit(ctx, actor.ID, "captain.assigned", teamID, map[string]string{"playerId": playerID})
s.Bus.Publish("team:"+teamID, team)
}
return team, err
}
func (s *Service) RenameTeam(ctx context.Context, actor domain.Account, player domain.Player, teamID, name string) (domain.Team, error) {
team, err := s.Store.GetTeam(ctx, teamID)
if err != nil {
return team, err
}
event, err := s.Store.GetEvent(ctx, team.EventID)
if err != nil {
return team, err
}
if event.State != domain.Live {
return team, fmt.Errorf("%w: team names can only be changed during a live scrim", domain.ErrConflict)
}
if !CanActForTeam(actor, player, team) {
return team, domain.ErrForbidden
}
name = strings.TrimSpace(name)
if len([]rune(name)) < 2 || len([]rune(name)) > 32 {
return team, fmt.Errorf("%w: team name must contain 2 to 32 characters", domain.ErrInvalid)
}
team, err = s.Store.RenameTeam(ctx, teamID, name)
if err == nil {
_ = s.Store.AppendAudit(ctx, actor.ID, "team.renamed", teamID, map[string]string{"name": name})
s.Bus.Publish("team:"+teamID, team)
s.Bus.Publish("event:"+team.EventID, team)
s.enqueueDiscordRoleSync(ctx, team.EventID, DiscordRoleActionReconcile)
}
return team, err
}
func CanActForTeam(actor domain.Account, player domain.Player, team domain.Team) bool {
return actor.IsStaff() || (team.CaptainPlayerID != "" && team.CaptainPlayerID == player.ID)
}
func (s *Service) RecordMap(ctx context.Context, actor domain.Account, seriesID, mapName string, outcome domain.MapOutcome, expectedVersion int) (domain.Series, error) {
if !actor.IsStaff() {
return domain.Series{}, domain.ErrForbidden
}
series, err := s.Store.GetSeries(ctx, seriesID)
if err != nil {
return domain.Series{}, err
}
if series.Version != expectedVersion {
return domain.Series{}, fmt.Errorf("%w: stale series version", domain.ErrConflict)
}
if err := series.RecordResult(domain.MapResult{MapName: mapName, Outcome: outcome, ActorAccountID: actor.ID, RecordedAt: s.Now()}); err != nil {
return domain.Series{}, err
}
out, err := s.Store.SaveSeries(ctx, series)
if err == nil {
_ = s.Store.AppendAudit(ctx, actor.ID, "series.map_recorded", seriesID, out.Results[len(out.Results)-1])
s.Bus.Publish("series:"+seriesID, out)
}
return out, err
}
func (s *Service) CorrectMap(ctx context.Context, actor domain.Account, seriesID string, resultIndex int, mapName string, outcome domain.MapOutcome, expectedVersion int) (domain.Series, error) {
if !actor.IsStaff() {
return domain.Series{}, domain.ErrForbidden
}
series, err := s.Store.GetSeries(ctx, seriesID)
if err != nil {
return domain.Series{}, err
}
if series.Version != expectedVersion {
return domain.Series{}, fmt.Errorf("%w: stale series version", domain.ErrConflict)
}
if err := series.CorrectResult(resultIndex, domain.MapResult{MapName: mapName, Outcome: outcome, ActorAccountID: actor.ID, RecordedAt: s.Now()}); err != nil {
return domain.Series{}, err
}
out, err := s.Store.SaveSeries(ctx, series)
if err == nil {
_ = s.Store.AppendAudit(ctx, actor.ID, "series.map_corrected", seriesID, out.Results[len(out.Results)-1])
s.Bus.Publish("series:"+seriesID, out)
}
return out, err
}