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mixmaker/backend/internal/adapter/discord/rolesync.go
lemintare 6b189bfce4
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Add global role synchronization for Discord with configurable interval
This commit introduces a new feature for global role synchronization in Discord, allowing for periodic reconciliation of managed roles. A new environment variable, `DISCORD_GLOBAL_SYNC_INTERVAL`, has been added to configure the synchronization interval, defaulting to 5 minutes. The `RoleWorker` has been updated to schedule global sync jobs, ensuring that missing managed roles are restored and extra assignments are removed without affecting unrelated server roles. Database schema changes support the new synchronization logic, and tests have been added to validate the functionality of the global reconciliation process.
2026-07-19 12:04:33 +03:00

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package discord
import (
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"io"
"log/slog"
"net/http"
"net/url"
"sort"
"strconv"
"strings"
"time"
"mixmaker/backend/internal/application"
"mixmaker/backend/internal/domain"
)
type RoleSyncConfig struct {
BotToken string
GuildID string
Locale string
APIBaseURL string
HTTPClient *http.Client
PollInterval time.Duration
JobTimeout time.Duration
GlobalSyncInterval time.Duration
}
type RoleWorker struct {
store application.DiscordRoleStore
manager *RoleManager
pollInterval time.Duration
jobTimeout time.Duration
locale string
globalSyncInterval time.Duration
now func() time.Time
}
type RoleManager struct {
botToken string
guildID string
apiBaseURL string
httpClient *http.Client
}
type discordRoleResponse struct {
ID string `json:"id"`
Name string `json:"name"`
Hoist bool `json:"hoist"`
Position int `json:"position"`
}
type discordGuildMember struct {
User struct {
ID string `json:"id"`
} `json:"user"`
Roles []string `json:"roles"`
}
type discordHTTPError struct {
StatusCode int
Status string
Body string
RetryAfter time.Duration
}
type missingGuildMembersError struct {
warnings []string
}
func (e *missingGuildMembersError) Error() string {
return strings.Join(e.warnings, "; ")
}
func (e *discordHTTPError) Error() string {
return fmt.Sprintf("Discord returned %s: %s", e.Status, e.Body)
}
func NewRoleWorker(store application.DiscordRoleStore, config RoleSyncConfig) (*RoleWorker, error) {
if store == nil {
return nil, errors.New("Discord role store is required")
}
manager, err := newRoleManager(config)
if err != nil {
return nil, err
}
pollInterval := config.PollInterval
if pollInterval <= 0 {
pollInterval = 2 * time.Second
}
jobTimeout := config.JobTimeout
if jobTimeout <= 0 {
jobTimeout = 30 * time.Second
}
globalSyncInterval := config.GlobalSyncInterval
if globalSyncInterval <= 0 {
globalSyncInterval = 5 * time.Minute
}
locale := strings.ToLower(strings.TrimSpace(config.Locale))
if locale == "" {
locale = "ru"
}
if locale != "ru" && locale != "en" {
return nil, fmt.Errorf("unsupported Discord role locale %q", locale)
}
return &RoleWorker{
store: store,
manager: manager,
pollInterval: pollInterval,
jobTimeout: jobTimeout,
locale: locale,
globalSyncInterval: globalSyncInterval,
now: func() time.Time { return time.Now().UTC() },
}, nil
}
func newRoleManager(config RoleSyncConfig) (*RoleManager, error) {
if strings.TrimSpace(config.BotToken) == "" {
return nil, errors.New("discord bot token is required for role sync")
}
if strings.TrimSpace(config.GuildID) == "" {
return nil, errors.New("discord guild ID is required for role sync")
}
apiBaseURL := strings.TrimRight(config.APIBaseURL, "/")
if apiBaseURL == "" {
apiBaseURL = defaultAPIBaseURL
}
httpClient := config.HTTPClient
if httpClient == nil {
httpClient = http.DefaultClient
}
return &RoleManager{
botToken: config.BotToken,
guildID: config.GuildID,
apiBaseURL: apiBaseURL,
httpClient: httpClient,
}, nil
}
func (w *RoleWorker) Run(ctx context.Context) {
if err := w.store.SeedDiscordRoleSyncJobs(ctx); err != nil {
slog.Error("Could not seed Discord role sync jobs", "error", err)
}
w.scheduleGlobalSync(ctx)
ticker := time.NewTicker(w.pollInterval)
defer ticker.Stop()
globalTicker := time.NewTicker(w.globalSyncInterval)
defer globalTicker.Stop()
for {
for {
processed, err := w.ProcessNext(ctx)
if err != nil {
slog.Error("Discord role sync worker failed", "error", err)
}
if !processed {
break
}
}
select {
case <-ctx.Done():
return
case <-ticker.C:
case <-globalTicker.C:
w.scheduleGlobalSync(ctx)
}
}
}
func (w *RoleWorker) scheduleGlobalSync(ctx context.Context) {
bucket := w.now().UnixNano() / int64(w.globalSyncInterval)
if err := w.store.ScheduleGlobalDiscordRoleSync(ctx, bucket); err != nil {
slog.Error("Could not schedule global Discord role sync", "error", err)
}
}
func (w *RoleWorker) ProcessNext(ctx context.Context) (bool, error) {
job, err := w.store.ClaimDiscordRoleSyncJob(ctx)
if errors.Is(err, domain.ErrNotFound) {
return false, nil
}
if err != nil {
return false, err
}
jobCtx, cancel := context.WithTimeout(ctx, w.jobTimeout)
defer cancel()
var warnings []string
switch job.Action {
case application.DiscordRoleActionTeardown:
warnings, err = w.teardown(jobCtx, job)
case application.DiscordRoleActionRSVP:
warnings, err = w.reconcileRSVP(jobCtx, job.EventID)
case application.DiscordRoleActionFullReconcile:
warnings, err = w.fullReconcile(jobCtx)
default:
warnings, err = w.reconcile(jobCtx, job.EventID)
}
if err == nil {
return true, w.store.CompleteDiscordRoleSyncJob(ctx, job.ID, strings.Join(warnings, "; "))
}
delay := retryDelay(job.Attempts, err)
if retryErr := w.store.RetryDiscordRoleSyncJob(ctx, job.ID, err.Error(), w.now().Add(delay)); retryErr != nil {
return true, fmt.Errorf("role sync failed: %v; schedule retry: %w", err, retryErr)
}
return true, nil
}
func (w *RoleWorker) reconcile(ctx context.Context, eventID string) ([]string, error) {
current, err := w.store.GetDiscordRoleRoster(ctx, eventID)
if errors.Is(err, domain.ErrNotFound) {
return w.teardown(ctx, application.DiscordRoleSyncJob{EventID: eventID})
}
if err != nil {
return nil, err
}
roles, err := w.store.ListDiscordManagedRoles(ctx, eventID)
if err != nil {
return nil, err
}
registeredRole := existingRole(roles, application.DiscordRoleKindRegistered)
roles, err = w.ensureDesiredRoles(ctx, current.Roster, roles)
if err != nil {
return nil, err
}
if err = w.ensureTeamsAboveRegistered(ctx, roles, registeredRole); err != nil {
return nil, err
}
desired, warnings, err := w.desiredAssignments(ctx, current, roles)
if err != nil {
return warnings, err
}
missingMembers := false
for _, role := range roles {
if role.Scope == application.DiscordRoleScopeEvent && role.EventID != eventID {
continue
}
roleWarnings, roleMissingMembers, syncErr := w.syncAssignments(ctx, role.DiscordRoleID, desired[role.DiscordRoleID])
warnings = append(warnings, roleWarnings...)
missingMembers = missingMembers || roleMissingMembers
if syncErr != nil {
return warnings, syncErr
}
}
if missingMembers {
return warnings, &missingGuildMembersError{warnings: uniqueStrings(warnings)}
}
return warnings, nil
}
func (w *RoleWorker) fullReconcile(ctx context.Context) ([]string, error) {
actualRoles, err := w.manager.ListGuildRoles(ctx)
if err != nil {
return nil, err
}
actualByID := make(map[string]discordRoleResponse, len(actualRoles))
for _, role := range actualRoles {
actualByID[role.ID] = role
}
mappings, err := w.store.ListAllDiscordManagedRoles(ctx)
if err != nil {
return nil, err
}
for _, mapping := range mappings {
actual, exists := actualByID[mapping.DiscordRoleID]
if !exists {
if err = w.store.DeleteDiscordManagedRole(ctx, mapping); err != nil {
return nil, err
}
continue
}
if actual.Name != mapping.RoleName || actual.Hoist != mapping.Hoist {
if err = w.manager.UpdateRole(ctx, mapping.DiscordRoleID, mapping.RoleName, mapping.Hoist); err != nil {
return nil, err
}
}
}
mappings, err = w.store.ListAllDiscordManagedRoles(ctx)
if err != nil {
return nil, err
}
members, err := w.manager.ListGuildMembers(ctx)
if err != nil {
return nil, err
}
managedIDs := make(map[string]bool, len(mappings))
actualAssignments := make(map[string][]string, len(mappings))
for _, mapping := range mappings {
managedIDs[mapping.DiscordRoleID] = true
}
for _, member := range members {
for _, roleID := range member.Roles {
if managedIDs[roleID] {
actualAssignments[roleID] = append(actualAssignments[roleID], member.User.ID)
}
}
}
for _, mapping := range mappings {
if err = w.store.SetDiscordRoleAssignments(ctx, mapping.DiscordRoleID, actualAssignments[mapping.DiscordRoleID]); err != nil {
return nil, err
}
}
registrations, err := w.store.ListActiveDiscordRoleRegistrations(ctx)
if err != nil {
return nil, err
}
rosters, err := w.store.ListActiveDiscordRoleRosters(ctx)
if err != nil {
return nil, err
}
activeEvents := make(map[string]bool, len(registrations))
for _, registration := range registrations {
activeEvents[registration.Event.ID] = true
}
rosterEvents := make(map[string]bool, len(rosters))
for _, roster := range rosters {
rosterEvents[roster.Roster.EventID] = true
}
for _, mapping := range mappings {
if mapping.Scope != application.DiscordRoleScopeEvent {
continue
}
if !activeEvents[mapping.EventID] || (isRosterRoleKind(mapping.Kind) && !rosterEvents[mapping.EventID]) {
if err = w.deleteManagedRole(ctx, mapping); err != nil {
return nil, err
}
}
}
warnings := make([]string, 0)
for _, registration := range registrations {
itemWarnings, reconcileErr := w.reconcileRSVP(ctx, registration.Event.ID)
warnings = append(warnings, itemWarnings...)
if reconcileErr != nil {
var missing *missingGuildMembersError
if !errors.As(reconcileErr, &missing) {
return warnings, reconcileErr
}
}
}
for _, roster := range rosters {
itemWarnings, reconcileErr := w.reconcile(ctx, roster.Roster.EventID)
warnings = append(warnings, itemWarnings...)
if reconcileErr != nil {
var missing *missingGuildMembersError
if !errors.As(reconcileErr, &missing) {
return warnings, reconcileErr
}
}
}
if len(rosters) == 0 {
for _, mapping := range mappings {
if mapping.Scope != application.DiscordRoleScopeGlobal {
continue
}
itemWarnings, _, syncErr := w.syncAssignments(ctx, mapping.DiscordRoleID, map[string]bool{})
warnings = append(warnings, itemWarnings...)
if syncErr != nil {
return warnings, syncErr
}
}
}
return uniqueStrings(warnings), nil
}
func (w *RoleWorker) reconcileRSVP(ctx context.Context, eventID string) ([]string, error) {
state, err := w.store.GetDiscordRoleRegistration(ctx, eventID)
if errors.Is(err, domain.ErrNotFound) {
return w.teardown(ctx, application.DiscordRoleSyncJob{EventID: eventID})
}
if err != nil {
return nil, err
}
if state.Event.State == domain.Completed || state.Event.State == domain.Cancelled {
return w.teardown(ctx, application.DiscordRoleSyncJob{EventID: eventID})
}
existing, err := w.store.ListDiscordManagedRoles(ctx, eventID)
if err != nil {
return nil, err
}
registrationKinds := map[string]bool{
application.DiscordRoleKindRegistered: true,
application.DiscordRoleKindGoing: true,
application.DiscordRoleKindMaybe: true,
application.DiscordRoleKindNotGoing: true,
}
if len(state.Registrations) == 0 {
hasRegistrationRoles := false
for _, role := range existing {
hasRegistrationRoles = hasRegistrationRoles || registrationKinds[role.Kind]
}
if !hasRegistrationRoles {
return nil, nil
}
}
names := rsvpRoleNames(w.locale, state.Event.Name)
desiredRoles := []application.DiscordManagedRole{
{Scope: application.DiscordRoleScopeEvent, EventID: eventID, Kind: application.DiscordRoleKindRegistered, RoleName: names[application.DiscordRoleKindRegistered], Hoist: true},
{Scope: application.DiscordRoleScopeEvent, EventID: eventID, Kind: application.DiscordRoleKindGoing, RoleName: names[application.DiscordRoleKindGoing]},
{Scope: application.DiscordRoleScopeEvent, EventID: eventID, Kind: application.DiscordRoleKindMaybe, RoleName: names[application.DiscordRoleKindMaybe]},
{Scope: application.DiscordRoleScopeEvent, EventID: eventID, Kind: application.DiscordRoleKindNotGoing, RoleName: names[application.DiscordRoleKindNotGoing]},
}
roles, err := w.ensureRoles(ctx, desiredRoles, existing, registrationKinds)
if err != nil {
return nil, err
}
byKind := make(map[string]application.DiscordManagedRole, len(roles))
desiredAssignments := make(map[string]map[string]bool, len(roles))
for _, role := range roles {
byKind[role.Kind] = role
desiredAssignments[role.DiscordRoleID] = make(map[string]bool)
}
warnings := make([]string, 0)
for _, registration := range state.Registrations {
discordID := state.PlayerDiscordIDs[registration.PlayerID]
if discordID == "" {
warnings = append(warnings, "player "+registration.PlayerID+" has no linked Discord account")
continue
}
desiredAssignments[byKind[application.DiscordRoleKindRegistered].DiscordRoleID][discordID] = true
kind := rsvpStatusKind(registration.Status)
if role := byKind[kind]; role.DiscordRoleID != "" {
desiredAssignments[role.DiscordRoleID][discordID] = true
}
}
missingMembers := false
for _, role := range roles {
roleWarnings, roleMissingMembers, syncErr := w.syncAssignments(ctx, role.DiscordRoleID, desiredAssignments[role.DiscordRoleID])
warnings = append(warnings, roleWarnings...)
missingMembers = missingMembers || roleMissingMembers
if syncErr != nil {
return warnings, syncErr
}
}
if missingMembers {
return warnings, &missingGuildMembersError{warnings: uniqueStrings(warnings)}
}
return uniqueStrings(warnings), nil
}
func (w *RoleWorker) ensureDesiredRoles(ctx context.Context, roster domain.RosterDraft, existing []application.DiscordManagedRole) ([]application.DiscordManagedRole, error) {
desired := []application.DiscordManagedRole{
{Scope: application.DiscordRoleScopeGlobal, Kind: application.DiscordRoleKindTank, RoleName: "Tank"},
{Scope: application.DiscordRoleScopeGlobal, Kind: application.DiscordRoleKindDamage, RoleName: "Damage"},
{Scope: application.DiscordRoleScopeGlobal, Kind: application.DiscordRoleKindSupport, RoleName: "Support"},
}
for _, team := range roster.Teams {
teamName := truncate(strings.TrimSpace(team.Name), 100)
desired = append(desired,
application.DiscordManagedRole{Scope: application.DiscordRoleScopeEvent, EventID: roster.EventID, TeamID: team.ID, Kind: application.DiscordRoleKindTeam, RoleName: teamName, Hoist: true},
application.DiscordManagedRole{Scope: application.DiscordRoleScopeEvent, EventID: roster.EventID, TeamID: team.ID, Kind: application.DiscordRoleKindCaptain, RoleName: truncate(teamName+" Captain", 100)},
)
}
return w.ensureRoles(ctx, desired, existing, map[string]bool{
application.DiscordRoleKindTeam: true, application.DiscordRoleKindCaptain: true,
})
}
func (w *RoleWorker) ensureRoles(ctx context.Context, desired, existing []application.DiscordManagedRole, removableKinds map[string]bool) ([]application.DiscordManagedRole, error) {
existingByKey := make(map[string]application.DiscordManagedRole, len(existing))
for _, role := range existing {
existingByKey[managedRoleKey(role)] = role
}
desiredKeys := make(map[string]bool, len(desired))
result := make([]application.DiscordManagedRole, 0, len(desired))
for _, role := range desired {
key := managedRoleKey(role)
desiredKeys[key] = true
if saved, ok := existingByKey[key]; ok {
role.DiscordRoleID = saved.DiscordRoleID
if saved.RoleName != role.RoleName || saved.Hoist != role.Hoist {
if err := w.manager.UpdateRole(ctx, saved.DiscordRoleID, role.RoleName, role.Hoist); err != nil {
return nil, err
}
if err := w.store.UpsertDiscordManagedRole(ctx, role); err != nil {
return nil, err
}
}
} else {
roleID, err := w.manager.CreateRole(ctx, role.RoleName, role.Hoist)
if err != nil {
return nil, err
}
role.DiscordRoleID = roleID
if err = w.store.UpsertDiscordManagedRole(ctx, role); err != nil {
_ = w.manager.DeleteRole(ctx, roleID)
return nil, err
}
}
result = append(result, role)
}
for _, role := range existing {
if !removableKinds[role.Kind] || desiredKeys[managedRoleKey(role)] {
continue
}
if err := w.deleteManagedRole(ctx, role); err != nil {
return nil, err
}
}
return result, nil
}
func (w *RoleWorker) desiredAssignments(ctx context.Context, current application.DiscordRoleRoster, roles []application.DiscordManagedRole) (map[string]map[string]bool, []string, error) {
desired := make(map[string]map[string]bool)
byKey := make(map[string]application.DiscordManagedRole, len(roles))
for _, role := range roles {
byKey[managedRoleKey(role)] = role
desired[role.DiscordRoleID] = make(map[string]bool)
}
warnings := appendRosterAssignments(desired, byKey, current, true)
active, err := w.store.ListActiveDiscordRoleRosters(ctx)
if err != nil {
return nil, warnings, err
}
for _, roster := range active {
warnings = append(warnings, appendRosterAssignments(desired, byKey, roster, false)...)
}
return desired, uniqueStrings(warnings), nil
}
func appendRosterAssignments(desired map[string]map[string]bool, roles map[string]application.DiscordManagedRole, item application.DiscordRoleRoster, includeEventRoles bool) []string {
warnings := make([]string, 0)
for _, team := range item.Roster.Teams {
for _, slot := range team.Slots {
if slot.PlayerID == "" {
continue
}
discordID := item.PlayerDiscordIDs[slot.PlayerID]
if discordID == "" {
warnings = append(warnings, "player "+slot.PlayerID+" has no linked Discord account")
continue
}
globalRole := roles[managedRoleKey(application.DiscordManagedRole{Scope: application.DiscordRoleScopeGlobal, Kind: roleKind(slot.Role)})]
if globalRole.DiscordRoleID != "" {
desired[globalRole.DiscordRoleID][discordID] = true
}
if !includeEventRoles {
continue
}
teamRole := roles[managedRoleKey(application.DiscordManagedRole{Scope: application.DiscordRoleScopeEvent, EventID: item.Roster.EventID, TeamID: team.ID, Kind: application.DiscordRoleKindTeam})]
if teamRole.DiscordRoleID != "" {
desired[teamRole.DiscordRoleID][discordID] = true
}
if slot.PlayerID == team.CaptainPlayerID {
captainRole := roles[managedRoleKey(application.DiscordManagedRole{Scope: application.DiscordRoleScopeEvent, EventID: item.Roster.EventID, TeamID: team.ID, Kind: application.DiscordRoleKindCaptain})]
if captainRole.DiscordRoleID != "" {
desired[captainRole.DiscordRoleID][discordID] = true
}
}
}
}
return warnings
}
func (w *RoleWorker) syncAssignments(ctx context.Context, roleID string, desired map[string]bool) ([]string, bool, error) {
current, err := w.store.ListDiscordRoleAssignments(ctx, roleID)
if err != nil {
return nil, false, err
}
currentSet := make(map[string]bool, len(current))
for _, userID := range current {
currentSet[userID] = true
}
warnings := make([]string, 0)
missingMembers := false
for userID := range desired {
if currentSet[userID] {
continue
}
if err = w.manager.AddMemberRole(ctx, userID, roleID); err != nil {
var httpErr *discordHTTPError
if errors.As(err, &httpErr) && httpErr.StatusCode == http.StatusNotFound {
warnings = append(warnings, "Discord member "+userID+" is not in the guild")
missingMembers = true
continue
}
return warnings, missingMembers, err
}
if err = w.store.UpsertDiscordRoleAssignment(ctx, roleID, userID); err != nil {
return warnings, missingMembers, err
}
}
for userID := range currentSet {
if desired[userID] {
continue
}
if err = w.manager.RemoveMemberRole(ctx, userID, roleID); err != nil && !isDiscordNotFound(err) {
return warnings, missingMembers, err
}
if err = w.store.DeleteDiscordRoleAssignment(ctx, roleID, userID); err != nil {
return warnings, missingMembers, err
}
}
return warnings, missingMembers, nil
}
func (w *RoleWorker) teardown(ctx context.Context, job application.DiscordRoleSyncJob) ([]string, error) {
roles, err := w.store.ListDiscordManagedRoles(ctx, job.EventID)
if err != nil {
return nil, err
}
deleted := make(map[string]bool)
for _, role := range roles {
if role.Scope != application.DiscordRoleScopeEvent || role.EventID != job.EventID {
continue
}
if err = w.deleteManagedRole(ctx, role); err != nil {
return nil, err
}
deleted[role.DiscordRoleID] = true
}
for _, roleID := range job.RoleSnapshot {
if deleted[roleID] {
continue
}
if err = w.manager.DeleteRole(ctx, roleID); err != nil && !isDiscordNotFound(err) {
return nil, err
}
}
globalRoles := make([]application.DiscordManagedRole, 0)
for _, role := range roles {
if role.Scope == application.DiscordRoleScopeGlobal {
globalRoles = append(globalRoles, role)
}
}
active, err := w.store.ListActiveDiscordRoleRosters(ctx)
if err != nil {
return nil, err
}
desired := make(map[string]map[string]bool)
byKey := make(map[string]application.DiscordManagedRole)
for _, role := range globalRoles {
desired[role.DiscordRoleID] = make(map[string]bool)
byKey[managedRoleKey(role)] = role
}
warnings := make([]string, 0)
for _, roster := range active {
warnings = append(warnings, appendRosterAssignments(desired, byKey, roster, false)...)
}
missingMembers := false
for _, role := range globalRoles {
roleWarnings, roleMissingMembers, syncErr := w.syncAssignments(ctx, role.DiscordRoleID, desired[role.DiscordRoleID])
warnings = append(warnings, roleWarnings...)
missingMembers = missingMembers || roleMissingMembers
if syncErr != nil {
return warnings, syncErr
}
}
if missingMembers {
return warnings, &missingGuildMembersError{warnings: uniqueStrings(warnings)}
}
return uniqueStrings(warnings), nil
}
func (w *RoleWorker) deleteManagedRole(ctx context.Context, role application.DiscordManagedRole) error {
if err := w.manager.DeleteRole(ctx, role.DiscordRoleID); err != nil && !isDiscordNotFound(err) {
return err
}
return w.store.DeleteDiscordManagedRole(ctx, role)
}
func (w *RoleWorker) ensureTeamsAboveRegistered(ctx context.Context, roles []application.DiscordManagedRole, registered application.DiscordManagedRole) error {
if registered.DiscordRoleID == "" {
return nil
}
teamRoleIDs := make([]string, 0)
for _, role := range roles {
if role.Kind == application.DiscordRoleKindTeam {
teamRoleIDs = append(teamRoleIDs, role.DiscordRoleID)
}
}
if len(teamRoleIDs) == 0 {
return nil
}
return w.manager.MoveRolesAbove(ctx, teamRoleIDs, registered.DiscordRoleID)
}
func (m *RoleManager) CreateRole(ctx context.Context, name string, hoist bool) (string, error) {
var response discordRoleResponse
if err := m.request(ctx, http.MethodPost, m.guildPath("/roles"), map[string]any{
"name": name, "permissions": "0", "hoist": hoist, "mentionable": false,
}, &response); err != nil {
return "", err
}
if response.ID == "" {
return "", errors.New("Discord create role response has no ID")
}
return response.ID, nil
}
func (m *RoleManager) UpdateRole(ctx context.Context, roleID, name string, hoist bool) error {
return m.request(ctx, http.MethodPatch, m.guildPath("/roles/"+url.PathEscape(roleID)), map[string]any{"name": name, "hoist": hoist}, nil)
}
func (m *RoleManager) MoveRolesAbove(ctx context.Context, roleIDs []string, anchorRoleID string) error {
roles, err := m.ListGuildRoles(ctx)
if err != nil {
return err
}
positions := make(map[string]int, len(roles))
for _, role := range roles {
positions[role.ID] = role.Position
}
anchorPosition, ok := positions[anchorRoleID]
if !ok {
return nil
}
needsMove := false
for _, roleID := range roleIDs {
if position, found := positions[roleID]; !found || position <= anchorPosition {
needsMove = true
break
}
}
if !needsMove {
return nil
}
payload := make([]map[string]any, 0, len(roleIDs))
for index, roleID := range roleIDs {
payload = append(payload, map[string]any{"id": roleID, "position": anchorPosition + index + 1})
}
return m.request(ctx, http.MethodPatch, m.guildPath("/roles"), payload, nil)
}
func (m *RoleManager) ListGuildRoles(ctx context.Context) ([]discordRoleResponse, error) {
var roles []discordRoleResponse
err := m.request(ctx, http.MethodGet, m.guildPath("/roles"), nil, &roles)
return roles, err
}
func (m *RoleManager) ListGuildMembers(ctx context.Context) ([]discordGuildMember, error) {
members := make([]discordGuildMember, 0)
after := ""
for {
endpoint := m.guildPath("/members") + "?limit=1000"
if after != "" {
endpoint += "&after=" + url.QueryEscape(after)
}
var page []discordGuildMember
if err := m.request(ctx, http.MethodGet, endpoint, nil, &page); err != nil {
return nil, err
}
members = append(members, page...)
if len(page) < 1000 {
return members, nil
}
after = page[len(page)-1].User.ID
if after == "" {
return nil, errors.New("Discord guild member page has no last user ID")
}
}
}
func (m *RoleManager) DeleteRole(ctx context.Context, roleID string) error {
return m.request(ctx, http.MethodDelete, m.guildPath("/roles/"+url.PathEscape(roleID)), nil, nil)
}
func (m *RoleManager) AddMemberRole(ctx context.Context, userID, roleID string) error {
path := "/members/" + url.PathEscape(userID) + "/roles/" + url.PathEscape(roleID)
return m.request(ctx, http.MethodPut, m.guildPath(path), nil, nil)
}
func (m *RoleManager) RemoveMemberRole(ctx context.Context, userID, roleID string) error {
path := "/members/" + url.PathEscape(userID) + "/roles/" + url.PathEscape(roleID)
return m.request(ctx, http.MethodDelete, m.guildPath(path), nil, nil)
}
func (m *RoleManager) guildPath(path string) string {
return m.apiBaseURL + "/guilds/" + url.PathEscape(m.guildID) + path
}
func (m *RoleManager) request(ctx context.Context, method, endpoint string, payload any, result any) error {
var body io.Reader
if payload != nil {
encoded, err := json.Marshal(payload)
if err != nil {
return err
}
body = bytes.NewReader(encoded)
}
request, err := http.NewRequestWithContext(ctx, method, endpoint, body)
if err != nil {
return err
}
request.Header.Set("Authorization", "Bot "+m.botToken)
if payload != nil {
request.Header.Set("Content-Type", "application/json")
}
response, err := m.httpClient.Do(request)
if err != nil {
return err
}
defer response.Body.Close()
if response.StatusCode < http.StatusOK || response.StatusCode >= http.StatusMultipleChoices {
responseBody, _ := io.ReadAll(io.LimitReader(response.Body, 4096))
httpErr := &discordHTTPError{StatusCode: response.StatusCode, Status: response.Status, Body: strings.TrimSpace(string(responseBody))}
if seconds, parseErr := strconv.ParseFloat(response.Header.Get("Retry-After"), 64); parseErr == nil {
httpErr.RetryAfter = time.Duration(seconds * float64(time.Second))
}
return httpErr
}
if result != nil {
return json.NewDecoder(response.Body).Decode(result)
}
return nil
}
func retryDelay(attempts int, err error) time.Duration {
var missingMembers *missingGuildMembersError
if errors.As(err, &missingMembers) {
return 5 * time.Minute
}
var httpErr *discordHTTPError
if errors.As(err, &httpErr) && httpErr.RetryAfter > 0 {
return httpErr.RetryAfter
}
if attempts < 1 {
attempts = 1
}
if attempts > 6 {
attempts = 6
}
return time.Duration(1<<uint(attempts-1)) * time.Second
}
func managedRoleKey(role application.DiscordManagedRole) string {
return strings.Join([]string{role.Scope, role.EventID, role.TeamID, role.Kind}, "\x00")
}
func existingRole(roles []application.DiscordManagedRole, kind string) application.DiscordManagedRole {
for _, role := range roles {
if role.Kind == kind {
return role
}
}
return application.DiscordManagedRole{}
}
func isRosterRoleKind(kind string) bool {
return kind == application.DiscordRoleKindTeam || kind == application.DiscordRoleKindCaptain
}
func roleKind(role domain.Role) string {
switch role {
case domain.Tank:
return application.DiscordRoleKindTank
case domain.Damage:
return application.DiscordRoleKindDamage
case domain.Support:
return application.DiscordRoleKindSupport
default:
return ""
}
}
func rsvpStatusKind(status domain.RSVPStatus) string {
switch status {
case domain.Going:
return application.DiscordRoleKindGoing
case domain.Maybe:
return application.DiscordRoleKindMaybe
case domain.NotGoing:
return application.DiscordRoleKindNotGoing
default:
return ""
}
}
func rsvpRoleNames(locale, eventName string) map[string]string {
prefixes := map[string]string{
application.DiscordRoleKindRegistered: "Зарегистрирован: ",
application.DiscordRoleKindGoing: "Идёт: ",
application.DiscordRoleKindMaybe: "Возможно: ",
application.DiscordRoleKindNotGoing: "Не идёт: ",
}
if locale == "en" {
prefixes = map[string]string{
application.DiscordRoleKindRegistered: "Registered: ",
application.DiscordRoleKindGoing: "Going: ",
application.DiscordRoleKindMaybe: "Maybe: ",
application.DiscordRoleKindNotGoing: "Not going: ",
}
}
for kind, prefix := range prefixes {
prefixes[kind] = truncate(prefix+strings.TrimSpace(eventName), 100)
}
return prefixes
}
func isDiscordNotFound(err error) bool {
var httpErr *discordHTTPError
return errors.As(err, &httpErr) && httpErr.StatusCode == http.StatusNotFound
}
func uniqueStrings(values []string) []string {
seen := make(map[string]bool, len(values))
out := make([]string, 0, len(values))
for _, value := range values {
if value != "" && !seen[value] {
seen[value] = true
out = append(out, value)
}
}
sort.Strings(out)
return out
}