Add player profiles and community settings
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
169
backend/internal/domain/player_profile.go
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169
backend/internal/domain/player_profile.go
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@@ -0,0 +1,169 @@
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package domain
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import (
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"sort"
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"strings"
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"time"
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)
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type PublicPlayer struct {
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ID string `json:"id"`
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DisplayName string `json:"displayName"`
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BattleTag string `json:"battleTag"`
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Ratings Ratings `json:"ratings"`
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IsGuest bool `json:"isGuest"`
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}
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type PlayerStatsSummary struct {
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SeriesPlayed int `json:"seriesPlayed"`
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SeriesWon int `json:"seriesWon"`
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SeriesLost int `json:"seriesLost"`
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WinRate float64 `json:"winRate"`
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MapsPlayed int `json:"mapsPlayed"`
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MapsWon int `json:"mapsWon"`
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MapsLost int `json:"mapsLost"`
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MapsDrawn int `json:"mapsDrawn"`
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}
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type PlayerMatchHistory struct {
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SeriesID string `json:"seriesId"`
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EventID string `json:"eventId"`
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EventName string `json:"eventName"`
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EventDate time.Time `json:"eventDate"`
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OwnTeamID string `json:"ownTeamId"`
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OwnTeamName string `json:"ownTeamName"`
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OpponentTeamID string `json:"opponentTeamId"`
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OpponentTeamName string `json:"opponentTeamName"`
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OwnScore int `json:"ownScore"`
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OpponentScore int `json:"opponentScore"`
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Outcome string `json:"outcome"`
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}
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type PlayerProfile struct {
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Player PublicPlayer `json:"player"`
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Summary PlayerStatsSummary `json:"summary"`
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Recent []PlayerMatchHistory `json:"recentMatches"`
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}
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type PlayerSeriesContext struct {
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Event Event
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Series Series
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TeamA Team
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TeamB Team
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}
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func BuildPlayerProfile(player Player, matches []PlayerSeriesContext, recentLimit int) PlayerProfile {
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profile := PlayerProfile{
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Player: PublicPlayer{
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ID: player.ID, DisplayName: player.DisplayName, BattleTag: player.BattleTag,
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Ratings: player.Ratings, IsGuest: player.AccountID == "",
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},
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Recent: []PlayerMatchHistory{},
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}
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for _, match := range matches {
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if match.Event.State != Completed || match.Series.Phase != SeriesComplete || match.Series.WinnerTeamID == "" {
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continue
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}
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own, opponent, ownIsA := teamContaining(match.TeamA, player.ID), match.TeamB, true
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if own.ID == "" {
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own, opponent, ownIsA = teamContaining(match.TeamB, player.ID), match.TeamA, false
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}
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if own.ID == "" || opponent.ID == "" {
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continue
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}
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ownScore, opponentScore, mapsWon, mapsLost, mapsDrawn := scoreEffectiveResults(match.Series, ownIsA)
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profile.Summary.SeriesPlayed++
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profile.Summary.MapsPlayed += mapsWon + mapsLost + mapsDrawn
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profile.Summary.MapsWon += mapsWon
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profile.Summary.MapsLost += mapsLost
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profile.Summary.MapsDrawn += mapsDrawn
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outcome := "loss"
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if match.Series.WinnerTeamID == own.ID {
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outcome = "win"
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profile.Summary.SeriesWon++
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} else {
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profile.Summary.SeriesLost++
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}
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profile.Recent = append(profile.Recent, PlayerMatchHistory{
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SeriesID: match.Series.ID, EventID: match.Event.ID, EventName: match.Event.Name, EventDate: match.Event.StartsAt,
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OwnTeamID: own.ID, OwnTeamName: own.Name, OpponentTeamID: opponent.ID, OpponentTeamName: opponent.Name,
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OwnScore: ownScore, OpponentScore: opponentScore, Outcome: outcome,
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})
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}
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if profile.Summary.SeriesPlayed > 0 {
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profile.Summary.WinRate = float64(profile.Summary.SeriesWon) / float64(profile.Summary.SeriesPlayed)
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}
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sort.SliceStable(profile.Recent, func(i, j int) bool {
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if profile.Recent[i].EventDate.Equal(profile.Recent[j].EventDate) {
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return profile.Recent[i].SeriesID > profile.Recent[j].SeriesID
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}
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return profile.Recent[i].EventDate.After(profile.Recent[j].EventDate)
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})
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if recentLimit >= 0 && len(profile.Recent) > recentLimit {
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profile.Recent = profile.Recent[:recentLimit]
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}
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return profile
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}
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func teamContaining(team Team, playerID string) Team {
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for _, slot := range team.Slots {
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if slot.PlayerID == playerID {
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return team
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}
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}
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return Team{}
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}
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func scoreEffectiveResults(series Series, ownIsA bool) (ownScore, opponentScore, won, lost, drawn int) {
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superseded := make(map[int]bool)
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for _, result := range series.Results {
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if result.CorrectionOf > 0 {
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superseded[result.CorrectionOf] = true
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}
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}
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for index, result := range series.Results {
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if superseded[index+1] {
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continue
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}
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switch result.Outcome {
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case Draw:
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drawn++
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case TeamAWin:
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if ownIsA {
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ownScore, won = ownScore+1, won+1
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} else {
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opponentScore, lost = opponentScore+1, lost+1
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}
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case TeamBWin:
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if ownIsA {
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opponentScore, lost = opponentScore+1, lost+1
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} else {
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ownScore, won = ownScore+1, won+1
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}
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}
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}
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return ownScore, opponentScore, won, lost, drawn
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}
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type CommunitySettings struct {
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DiscordInviteURL string `json:"discordInviteUrl"`
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UpdatedAt time.Time `json:"updatedAt"`
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UpdatedBy string `json:"updatedBy"`
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}
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func (settings *CommunitySettings) Validate() error {
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settings.DiscordInviteURL = strings.TrimSpace(settings.DiscordInviteURL)
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if settings.DiscordInviteURL == "" {
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return nil
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}
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if !strings.HasPrefix(settings.DiscordInviteURL, "https://discord.gg/") &&
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!strings.HasPrefix(settings.DiscordInviteURL, "https://discord.com/invite/") {
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return ErrInvalid
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}
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code := strings.TrimPrefix(settings.DiscordInviteURL, "https://discord.gg/")
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code = strings.TrimPrefix(code, "https://discord.com/invite/")
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if code == "" || strings.ContainsAny(code, "/?# \t\r\n") {
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return ErrInvalid
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}
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return nil
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}
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