Add event management features to API, including event cancellation, deletion, registration closure, and workflow balance generation. Introduce new roster management endpoints and enhance participant handling with avoided player preferences. Update database schema and service logic to support these changes.
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This commit is contained in:
2026-07-19 02:10:02 +03:00
parent 59c0bdb345
commit 4b889fb8a0
30 changed files with 2766 additions and 149 deletions

View File

@@ -0,0 +1,127 @@
package domain
import (
"errors"
"fmt"
"testing"
"time"
)
func TestEventWorkflowRejectsStaleVersion(t *testing.T) {
event := Event{State: RegistrationOpen, Version: 2}
if err := event.Transition([]EventState{RegistrationOpen}, RegistrationClosed, 1); !errors.Is(err, ErrConflict) {
t.Fatalf("expected stale version conflict, got %v", err)
}
if event.State != RegistrationOpen || event.Version != 2 {
t.Fatal("stale transition mutated the event")
}
}
func TestRosterSwapAndReserveKeepRoleShape(t *testing.T) {
roster := testRoster()
if err := roster.Swap("a", "a-d1", "b", "b-s1"); !errors.Is(err, ErrInvalid) {
t.Fatalf("expected cross-role swap rejection, got %v", err)
}
if err := roster.Swap("a", "a-d1", "b", "b-d1"); err != nil {
t.Fatalf("same-role swap failed: %v", err)
}
if err := roster.Substitute("a", "b-d1", "reserve", 30); err != nil {
t.Fatalf("reserve substitution failed: %v", err)
}
if roster.Reserve[0] != "b-d1" {
t.Fatalf("displaced player was not returned to reserve: %#v", roster.Reserve)
}
if err := roster.Validate(false); err != nil {
t.Fatalf("valid 1/2/2 roster rejected: %v", err)
}
}
func TestSeriesFSMRunsCoinBansAndResult(t *testing.T) {
rules := testRules()
series, err := NewSeries("series", "event", "", [2]string{"a", "b"}, rules)
if err != nil {
t.Fatal(err)
}
now := time.Unix(100, 0).UTC()
if err = series.Toss("seed", "admin", now, rules); err != nil {
t.Fatal(err)
}
for !func() bool { _, selected := series.MapDraft.Selected(); return selected }() {
name := firstAvailableMap(series.MapDraft)
if err = series.BanMap(series.MapDraft.NextTeam(), name, "admin", now, rules); err != nil {
t.Fatal(err)
}
}
if series.Phase != HeroBanPhase {
t.Fatalf("expected hero bans, got %s", series.Phase)
}
for _, hero := range []string{"Tank A", "Tank B", "Damage A", "Damage B"} {
if err = series.BanHero(series.HeroDraft.NextTeam(), hero, "admin", now); err != nil {
t.Fatal(err)
}
}
if series.Phase != PlayingPhase {
t.Fatalf("expected playing phase, got %s", series.Phase)
}
if err = series.RecordCurrentMap(TeamAWin, "admin", now, rules); err != nil {
t.Fatal(err)
}
if series.Phase != MapPickPhase || len(series.PlayedMaps) != 1 || series.NextMapPickerID != "b" {
t.Fatalf("next map was not prepared: phase=%s maps=%v", series.Phase, series.PlayedMaps)
}
if contains(series.AvailableMaps, series.PlayedMaps[0]) {
t.Fatal("played map remained available in a later pool")
}
nextMap := series.AvailableMaps[0]
if err = series.PickMap("a", nextMap, "admin", now, rules); !errors.Is(err, ErrConflict) {
t.Fatalf("winner was allowed to pick the next map: %v", err)
}
if err = series.PickMap("b", nextMap, "admin", now, rules); err != nil || series.Phase != HeroBanPhase {
t.Fatalf("loser could not pick the next map: phase=%s err=%v", series.Phase, err)
}
}
func testRoster() RosterDraft {
teams := make([]Team, 2)
for teamIndex, id := range []string{"a", "b"} {
slots := []Slot{{PlayerID: id + "-t", Role: Tank, Rating: 20}}
for i := 1; i <= 2; i++ {
slots = append(slots,
Slot{PlayerID: fmt.Sprintf("%s-d%d", id, i), Role: Damage, Rating: 20},
Slot{PlayerID: fmt.Sprintf("%s-s%d", id, i), Role: Support, Rating: 20},
)
}
teams[teamIndex] = Team{ID: id, EventID: "event", Name: id, Slots: slots}
}
return RosterDraft{EventID: "event", Teams: teams, Reserve: []string{"reserve"}}
}
func testRules() Ruleset {
return Ruleset{
ID: "rules", BestOf: 3, HeroBansPerTeam: 2,
MapPools: [][]string{{"Map 1", "Map 2", "Map 3"}, {"Map 1", "Map 4", "Map 5"}, {"Map 1", "Map 2", "Map 6"}},
Heroes: []Hero{
{Name: "Tank A", Role: Tank}, {Name: "Tank B", Role: Tank},
{Name: "Damage A", Role: Damage}, {Name: "Damage B", Role: Damage},
{Name: "Support A", Role: Support}, {Name: "Support B", Role: Support},
},
}
}
func firstAvailableMap(draft *MapDraft) string {
for _, name := range draft.Pool {
if !contains(draft.Banned, name) {
return name
}
}
return ""
}
func contains(values []string, value string) bool {
for _, item := range values {
if item == value {
return true
}
}
return false
}