Add event management features to API, including event cancellation, deletion, registration closure, and workflow balance generation. Introduce new roster management endpoints and enhance participant handling with avoided player preferences. Update database schema and service logic to support these changes.
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This commit is contained in:
2026-07-19 02:10:02 +03:00
parent 59c0bdb345
commit 4b889fb8a0
30 changed files with 2766 additions and 149 deletions

View File

@@ -19,7 +19,7 @@ func TestRatingsAndCaptainInvariants(t *testing.T) {
}
func TestPlayerPreferenceLimits(t *testing.T) {
player := Player{ID: "p1", PreferredRoles: []Role{Tank, Support}, PreferredPlayerIDs: []string{"p2", "p3", "p4"}}
player := Player{ID: "p1", PreferredRoles: []Role{Tank, Support}, PreferredPlayerIDs: []string{"p2", "p3", "p4"}, AvoidedPlayerIDs: []string{"p5", "p6", "p7"}}
if err := player.ValidatePreferences(); err != nil {
t.Fatal(err)
}
@@ -27,6 +27,15 @@ func TestPlayerPreferenceLimits(t *testing.T) {
if err := player.ValidatePreferences(); err == nil {
t.Fatal("expected teammate preference limit")
}
player.PreferredPlayerIDs = []string{"p2"}
player.AvoidedPlayerIDs = append(player.AvoidedPlayerIDs, "p8")
if err := player.ValidatePreferences(); err == nil {
t.Fatal("expected avoided teammate limit")
}
player.AvoidedPlayerIDs = []string{"p2"}
if err := player.ValidatePreferences(); err == nil {
t.Fatal("expected preferred/avoided overlap rejection")
}
}
func TestSeriesBestOfThree(t *testing.T) {