Enhance roster management by implementing cross-role player swapping and updating player movement logic. Introduce rating checks for player roles during roster operations and ensure proper handling of captain assignments. Update frontend components to reflect changes in player movement capabilities.
This commit is contained in:
@@ -67,12 +67,20 @@ func TestRosterDragOperationsPreserveEmptyRoleSlots(t *testing.T) {
|
||||
if err := roster.MoveToReserve("b", "b-t"); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := roster.MoveToEmpty("a", "reserve", "b", Tank); err != nil {
|
||||
if err := roster.MoveToEmpty("a", "reserve", "b", Tank, 31); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if roster.Teams[1].Slots[0].PlayerID != "reserve" {
|
||||
t.Fatal("dragging into an empty role slot did not move the player")
|
||||
}
|
||||
roster.Teams[0].CaptainPlayerID = "a-d1"
|
||||
roster.Teams[1].CaptainPlayerID = "reserve"
|
||||
if err := roster.SwapAcrossRoles("a", "a-d1", "b", "reserve", 25, 33); err != nil {
|
||||
t.Fatalf("cross-role drag swap failed: %v", err)
|
||||
}
|
||||
if roster.Teams[0].CaptainPlayerID != "" || roster.Teams[1].CaptainPlayerID != "" {
|
||||
t.Fatal("captains that moved to another team were not cleared")
|
||||
}
|
||||
}
|
||||
|
||||
func TestSeriesFSMRunsCoinBansAndResult(t *testing.T) {
|
||||
|
||||
Reference in New Issue
Block a user